Core/Objects: Properly choose between "Destroyed" or "OutOfRange" during visibility update
Port From (https://github.com/TrinityCore/TrinityCore/commit/5a82a0381d704e4b4b9976daf04d541d1130e541)
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@@ -1020,10 +1020,7 @@ namespace Game.Entities
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public override bool IsNeverVisibleFor(WorldObject seer)
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{
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if (IsServerSide())
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return true;
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return base.IsNeverVisibleFor(seer);
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return base.IsNeverVisibleFor(seer) || IsServerSide();
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}
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[System.Diagnostics.Conditional("DEBUG")]
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