Core/Objects: Properly choose between "Destroyed" or "OutOfRange" during visibility update
Port From (https://github.com/TrinityCore/TrinityCore/commit/5a82a0381d704e4b4b9976daf04d541d1130e541)
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@@ -209,7 +209,8 @@ namespace Game
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// the player may not be in the world when logging out
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// e.g if he got disconnected during a transfer to another map
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// calls to GetMap in this case may cause crashes
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GetPlayer().CleanupsBeforeDelete();
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_player.SetDestroyedObject(true);
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_player.CleanupsBeforeDelete();
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Log.outInfo(LogFilter.Player, $"Account: {GetAccountId()} (IP: {GetRemoteAddress()}) Logout Character:[{_player.GetName()}] ({_player.GetGUID()}) Level: {_player.GetLevel()}, XP: {_player.GetXP()}/{_player.GetXPForNextLevel()} ({_player.GetXPForNextLevel() - _player.GetXP()} left)");
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Map map = GetPlayer().GetMap();
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