Core/Pets: Fixed flashing pet attack button (#18906)

Port TrinityCore Commit: https://github.com/TrinityCore/TrinityCore/commit/d1cbd8a837116a0fadae06cf5714a345035eb799
This commit is contained in:
hondacrx
2019-08-14 23:35:18 -04:00
parent 4b627a6dcf
commit e6f049d531
4 changed files with 32 additions and 33 deletions
+16 -8
View File
@@ -235,6 +235,10 @@ namespace Game.Entities
if (IsTypeId(TypeId.Player))
ToPlayer().SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
ClearInCombat();
// just in case
if (IsPetInCombat() && GetTypeId() != TypeId.Player)
ClearInPetCombat();
}
public void CombatStopWithPets(bool includingCast = false)
{
@@ -270,10 +274,17 @@ namespace Game.Entities
else
ToPlayer().OnCombatExit();
RemoveUnitFlag(UnitFlags.PetInCombat);
RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.LeaveCombat);
}
public void ClearInPetCombat()
{
RemoveUnitFlag(UnitFlags.PetInCombat);
Unit owner = GetOwner();
if (owner != null)
owner.RemoveUnitFlag(UnitFlags.PetInCombat);
}
void RemoveAllAttackers()
{
while (!attackerList.Empty())
@@ -327,10 +338,10 @@ namespace Game.Entities
{
return m_deathState;
}
public bool IsInCombat()
{
return HasUnitFlag(UnitFlags.InCombat);
}
public bool IsInCombat() { return HasUnitFlag(UnitFlags.InCombat); }
public bool IsPetInCombat() { return HasUnitFlag(UnitFlags.PetInCombat); }
public bool Attack(Unit victim, bool meleeAttack)
{
if (victim == null || victim.GetGUID() == GetGUID())
@@ -1323,10 +1334,7 @@ namespace Game.Entities
}
foreach (var unit in m_Controlled)
{
unit.SetInCombatState(PvP, enemy);
unit.AddUnitFlag(UnitFlags.PetInCombat);
}
ProcSkillsAndAuras(enemy, ProcFlags.EnterCombat, ProcFlags.None, ProcFlagsSpellType.MaskAll, ProcFlagsSpellPhase.None, ProcFlagsHit.None, null, null, null);
}