Core/Transports: Force transport passengers into legacy spawn group

Port From (https://github.com/TrinityCore/TrinityCore/commit/068b340b6988c3edd8db2b9d62a99baebe1b031e)
This commit is contained in:
hondacrx
2021-09-26 11:51:57 -04:00
parent aac3003bc2
commit e747de7608
3 changed files with 12 additions and 7 deletions
+4
View File
@@ -318,6 +318,8 @@ namespace Game.Entities
public Creature CreateNPCPassenger(ulong guid, CreatureData data)
{
Map map = GetMap();
if (map.GetCreatureRespawnTime(guid) != 0)
return null;
Creature creature = Creature.CreateCreatureFromDB(guid, map, false, true);
if (!creature)
@@ -359,6 +361,8 @@ namespace Game.Entities
GameObject CreateGOPassenger(ulong guid, GameObjectData data)
{
Map map = GetMap();
if (map.GetGORespawnTime(guid) != 0)
return null;
GameObject go = CreateGameObjectFromDB(guid, map, false);
if (!go)