Core/Loot: Initial support for personal loot in gameobjects (non-instanced content)
Port From (https://github.com/TrinityCore/TrinityCore/commit/641390dca2329041a6ef513c2c9f7b28d42d2762)
This commit is contained in:
@@ -296,10 +296,8 @@ namespace Game
|
||||
else
|
||||
go.SetLootState(LootState.Ready);
|
||||
}
|
||||
else
|
||||
else if (go.IsFullyLooted())
|
||||
go.SetLootState(LootState.JustDeactivated);
|
||||
|
||||
loot.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user