Core/Loot: Initial support for personal loot in gameobjects (non-instanced content)
Port From (https://github.com/TrinityCore/TrinityCore/commit/641390dca2329041a6ef513c2c9f7b28d42d2762)
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@@ -694,7 +694,7 @@ namespace Game.Loots
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}
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}
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public bool AutoStore(Player player, byte bag, byte slot, bool broadcast, bool createdByPlayer = false)
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public bool AutoStore(Player player, byte bag, byte slot, bool broadcast = false, bool createdByPlayer = false)
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{
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bool allLooted = true;
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for (uint i = 0; i < items.Count; ++i)
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