Core/AI: No longer do strange things when told to enter evade mode while there's no need to do so, typically by terrible legacy code.

Port From (https://github.com/TrinityCore/TrinityCore/commit/3269c4278933d65ef0df619a50cbd0b851cab4fc)
This commit is contained in:
hondacrx
2022-01-01 17:58:34 -05:00
parent 0ae91739bc
commit e7ab9031ac
2 changed files with 2 additions and 10 deletions
-4
View File
@@ -214,11 +214,7 @@ namespace Game.Maps
creature.RemoveAllAreaTriggers();
if (creature.IsInCombat())
{
creature.CombatStop();
if (creature.IsAIEnabled())
creature.GetAI().EnterEvadeMode();
}
}
}
}