Core/Spells Fixed scroll stacking check when not targeting self
Port From (https://github.com/TrinityCore/TrinityCore/commit/c9443f190abdf2467386c64c0b476e2d6ec545f6)
This commit is contained in:
+25
-46
@@ -2605,21 +2605,21 @@ namespace Game.Spells
|
||||
|
||||
CallScriptBeforeCastHandlers();
|
||||
|
||||
void cleanupSpell(SpellCastResult result, int? param1 = null, int? param2 = null)
|
||||
{
|
||||
SendCastResult(result, param1, param2);
|
||||
SendInterrupted(0);
|
||||
|
||||
if (modOwner)
|
||||
modOwner.SetSpellModTakingSpell(this, false);
|
||||
|
||||
Finish(false);
|
||||
SetExecutedCurrently(false);
|
||||
}
|
||||
|
||||
// skip check if done already (for instant cast spells for example)
|
||||
if (!skipCheck)
|
||||
{
|
||||
void cleanupSpell(SpellCastResult result, int? param1 = null, int? param2 = null)
|
||||
{
|
||||
SendCastResult(result, param1, param2);
|
||||
SendInterrupted(0);
|
||||
|
||||
if (modOwner)
|
||||
modOwner.SetSpellModTakingSpell(this, false);
|
||||
|
||||
Finish(false);
|
||||
SetExecutedCurrently(false);
|
||||
}
|
||||
|
||||
int param1 = 0, param2 = 0;
|
||||
SpellCastResult castResult = CheckCast(false, ref param1, ref param2);
|
||||
if (castResult != SpellCastResult.SpellCastOk)
|
||||
@@ -2679,40 +2679,6 @@ namespace Game.Spells
|
||||
}
|
||||
}
|
||||
|
||||
// check if target already has the same type, but more powerful aura
|
||||
if (modOwner)
|
||||
{
|
||||
foreach (SpellEffectInfo spellEffectInfo in GetSpellInfo().GetEffects())
|
||||
{
|
||||
if (!spellEffectInfo.IsAura())
|
||||
continue;
|
||||
|
||||
var auras = modOwner.GetAuraEffectsByType(AuraType.ModStat);
|
||||
foreach (var auraIt in auras)
|
||||
{
|
||||
// check if both spells are in same SpellGroups
|
||||
if (Global.SpellMgr.CheckSpellGroupStackRules(GetSpellInfo(), auraIt.GetSpellInfo()) == SpellGroupStackRule.ExclusiveHighest)
|
||||
{
|
||||
// compare new aura vs existing aura
|
||||
if (Math.Abs(spellEffectInfo.CalcBaseValue(m_caster, null, m_castItemEntry, m_castItemLevel)) < Math.Abs(auraIt.GetSpellEffectInfo().CalcBaseValue(m_caster, null, m_castItemEntry, m_castItemLevel)))
|
||||
{
|
||||
cleanupSpell(SpellCastResult.AuraBounced);
|
||||
return;
|
||||
}
|
||||
else if (Math.Abs(spellEffectInfo.BasePoints) == Math.Abs(auraIt.GetSpellEffectInfo().BasePoints))
|
||||
{
|
||||
// in case when baseboints match and to avoid false positive, example, spell 8097 vs 8116
|
||||
if (Math.Abs(spellEffectInfo.MiscValue) == Math.Abs(auraIt.GetSpellEffectInfo().MiscValue))
|
||||
{
|
||||
cleanupSpell(SpellCastResult.AuraBounced);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// if the spell allows the creature to turn while casting, then adjust server-side orientation to face the target now
|
||||
// client-side orientation is handled by the client itself, as the cast target is targeted due to Creature::FocusTarget
|
||||
if (m_caster.IsTypeId(TypeId.Unit) && !m_caster.ToUnit().HasUnitFlag(UnitFlags.Possessed))
|
||||
@@ -4845,6 +4811,7 @@ namespace Game.Spells
|
||||
if (castResult != SpellCastResult.SpellCastOk)
|
||||
return castResult;
|
||||
|
||||
uint approximateAuraEffectMask = 0;
|
||||
foreach (var spellEffectInfo in m_spellInfo.GetEffects())
|
||||
{
|
||||
// for effects of spells that have only one target
|
||||
@@ -5423,6 +5390,9 @@ namespace Game.Spells
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (spellEffectInfo.IsAura())
|
||||
approximateAuraEffectMask |= 1u << (int)spellEffectInfo.EffectIndex;
|
||||
}
|
||||
|
||||
foreach (var spellEffectInfo in m_spellInfo.GetEffects())
|
||||
@@ -5545,6 +5515,15 @@ namespace Game.Spells
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// check if target already has the same type, but more powerful aura
|
||||
if (!m_spellInfo.IsTargetingArea())
|
||||
{
|
||||
Unit target = m_targets.GetUnitTarget();
|
||||
if (target != null)
|
||||
if (!target.IsHighestExclusiveAuraEffect(m_spellInfo, spellEffectInfo.ApplyAuraName, spellEffectInfo.CalcBaseValue(m_caster, null, m_castItemEntry, m_castItemLevel), approximateAuraEffectMask, false))
|
||||
return SpellCastResult.AuraBounced;
|
||||
}
|
||||
}
|
||||
|
||||
// check trade slot case (last, for allow catch any another cast problems)
|
||||
|
||||
Reference in New Issue
Block a user