Scripts/Gossips: Set gossip menu id for scripts that load menu items from database
Port From (https://github.com/TrinityCore/TrinityCore/commit/e65fae7bcd451a2f779c3a6097d0e072a673c384)
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@@ -214,6 +214,7 @@ namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockDepths.TombOfSeven
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switch (action)
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{
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case eTradeskill.GossipActionInfoDef + 1:
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player.InitGossipMenu(TextIds.GossipSelectDoomrel);
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player.AddGossipItem(TextIds.GossipSelectDoomrel, TextIds.GossipMenuIdContinue, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef + 2);
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player.SendGossipMenu(2605, me.GetGUID());
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break;
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@@ -232,6 +233,7 @@ namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockDepths.TombOfSeven
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public override bool OnGossipHello(Player player)
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{
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player.InitGossipMenu(TextIds.GossipMenuChallenge);
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player.AddGossipItem(TextIds.GossipMenuChallenge, TextIds.GossipMenuIdChallenge, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef + 1);
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player.SendGossipMenu(2601, me.GetGUID());
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