Scripts/Gossips: Set gossip menu id for scripts that load menu items from database

Port From (https://github.com/TrinityCore/TrinityCore/commit/e65fae7bcd451a2f779c3a6097d0e072a673c384)
This commit is contained in:
hondacrx
2022-10-13 12:54:10 -04:00
parent 6d72fc2ab8
commit e7fd2e2f9c
4 changed files with 6 additions and 0 deletions
+1
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@@ -41,6 +41,7 @@ namespace Scripts.World.NpcInnkeeper
public override bool OnGossipHello(Player player)
{
player.InitGossipMenu(Gossip.MenuId);
if (Global.GameEventMgr.IsHolidayActive(HolidayIds.HallowsEnd) && !player.HasAura(SpellIds.TrickOrTreated))
player.AddGossipItem(Gossip.MenuEventId, 0, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef + 1);
+1
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@@ -1417,6 +1417,7 @@ namespace Scripts.World.NpcSpecial
public override bool OnGossipHello(Player player)
{
player.InitGossipMenu(GossipMenus.MenuIdWormhole);
if (me.IsSummon())
{
if (player == me.ToTempSummon().GetSummoner())