Core/Unit: cleanup UnitState enum
Port From (https://github.com/TrinityCore/TrinityCore/commit/1f0dc07ef183eefab5ad2c4a4f857d5184f5ad6f)
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@@ -1570,7 +1570,7 @@ namespace Game.Entities
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SetCannotReachTarget(false);
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UpdateMovementFlags();
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ClearUnitState(UnitState.AllState & ~UnitState.IgnorePathfinding);
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ClearUnitState(UnitState.AllErasable);
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if (!IsPet())
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{
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