Core/Unit: cleanup UnitState enum
Port From (https://github.com/TrinityCore/TrinityCore/commit/1f0dc07ef183eefab5ad2c4a4f857d5184f5ad6f)
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@@ -71,7 +71,7 @@ namespace Game.AI
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skipToHome = false;
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arrived = false;
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owner.ClearUnitState(UnitState.AllState & ~(UnitState.Evade | UnitState.IgnorePathfinding));
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owner.ClearUnitState(UnitState.AllErasable & ~UnitState.Evade);
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}
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public override MovementGeneratorType GetMovementGeneratorType()
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