Core/Scripts: Implemented new aura script hook OnEnterLeaveCombat
Port From (https://github.com/TrinityCore/TrinityCore/commit/2420f4e7a10c430ea28b2d71a17f54da0c244a54)
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@@ -2210,7 +2210,7 @@ namespace Game.Entities
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stmt.AddValue(index++, GetStat((Stats)i));
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for (int i = 0; i < (int)SpellSchools.Max; ++i)
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stmt.AddValue(index++, GetResistance((SpellSchools)i)));
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stmt.AddValue(index++, GetResistance((SpellSchools)i));
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stmt.AddValue(index++, (float)m_activePlayerData.BlockPercentage);
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stmt.AddValue(index++, (float)m_activePlayerData.DodgePercentage);
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@@ -3912,8 +3912,10 @@ namespace Game.Entities
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public static bool IsValidClass(Class _class) { return Convert.ToBoolean((1 << ((int)_class - 1)) & (int)Class.ClassMaskAllPlayable); }
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public static bool IsValidRace(Race _race) { return Convert.ToBoolean((ulong)SharedConst.GetMaskForRace(_race) & SharedConst.RaceMaskAllPlayable); }
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public void OnCombatExit()
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public override void OnCombatExit()
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{
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base.OnCombatExit();
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UpdatePotionCooldown();
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m_combatExitTime = Time.GetMSTime();
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}
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