Core/Units: Set UNIT_FLAG2_*_AOI dynamically according to the VisibilityDistanceType set on the creature
Port From (https://github.com/TrinityCore/TrinityCore/commit/4b06b8ec1e3ccc153a44b3eb2e8487641cfae98d)
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@@ -977,6 +977,26 @@ namespace Game.Entities
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if (GetTypeId() == TypeId.Player)
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return;
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Creature creature = ToCreature();
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if (creature != null)
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{
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creature.RemoveUnitFlag2(UnitFlags2.LargeAoi | UnitFlags2.GiganticAoi | UnitFlags2.InfiniteAoi);
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switch (type)
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{
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case VisibilityDistanceType.Large:
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creature.SetUnitFlag2(UnitFlags2.LargeAoi);
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break;
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case VisibilityDistanceType.Gigantic:
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creature.SetUnitFlag2(UnitFlags2.GiganticAoi);
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break;
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case VisibilityDistanceType.Infinite:
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creature.SetUnitFlag2(UnitFlags2.InfiniteAoi);
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break;
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default:
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break;
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}
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}
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m_visibilityDistanceOverride = SharedConst.VisibilityDistances[(int)type];
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}
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