Core/Conditions: Added CONDITION_PLAYER_CONDITION to integrate conditions with db2 data
Port From (https://github.com/TrinityCore/TrinityCore/commit/3a56b914c64dd44303f63fe8f6cb9ac4865e5a59)
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@@ -75,6 +75,7 @@ namespace Framework.Constants
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BattlePetCount = 53, // SpecieId count ComparisonType true if player has `count` of battle pet species
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ScenarioStep = 54, // ScenarioStepId 0 0 true if player is at scenario with current step equal to ScenarioStepID
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SceneInProgress = 55, // SceneScriptPackageId 0 0 true if player is playing a scene with ScriptPackageId equal to given value
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PlayerCondition = 56, // PlayerConditionId 0 0 true if player satisfies PlayerCondition
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Max
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}
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