Core/Conditions: Added CONDITION_PLAYER_CONDITION to integrate conditions with db2 data

Port From (https://github.com/TrinityCore/TrinityCore/commit/3a56b914c64dd44303f63fe8f6cb9ac4865e5a59)
This commit is contained in:
hondacrx
2022-08-04 18:19:37 -04:00
parent 2f1a4b5ba3
commit e92d1ee4e9
3 changed files with 26 additions and 2 deletions
@@ -75,6 +75,7 @@ namespace Framework.Constants
BattlePetCount = 53, // SpecieId count ComparisonType true if player has `count` of battle pet species
ScenarioStep = 54, // ScenarioStepId 0 0 true if player is at scenario with current step equal to ScenarioStepID
SceneInProgress = 55, // SceneScriptPackageId 0 0 true if player is playing a scene with ScriptPackageId equal to given value
PlayerCondition = 56, // PlayerConditionId 0 0 true if player satisfies PlayerCondition
Max
}