diff --git a/Source/Game/AI/CoreAI/UnitAI.cs b/Source/Game/AI/CoreAI/UnitAI.cs
index 014b43fe6..10f636181 100644
--- a/Source/Game/AI/CoreAI/UnitAI.cs
+++ b/Source/Game/AI/CoreAI/UnitAI.cs
@@ -609,14 +609,14 @@ namespace Game.AI
/// the reference unit
/// if 0: ignored, if > 0: maximum distance to the reference unit, if < 0: minimum distance to the reference unit
/// self explaining
- /// allow current tank to be selected
+ /// allow current tank to be selected
/// if 0: ignored, if > 0: the target shall have the aura, if < 0, the target shall NOT have the aura
- public DefaultTargetSelector(Unit unit, float dist, bool playerOnly, bool withMainTank, int aura)
+ public DefaultTargetSelector(Unit unit, float dist, bool playerOnly, bool withTank, int aura)
{
me = unit;
m_dist = dist;
m_playerOnly = playerOnly;
- except = withMainTank ? me.GetThreatManager().GetCurrentVictim() : null;
+ except = !withTank ? me.GetThreatManager().GetCurrentVictim() : null;
m_aura = aura;
}
@@ -628,7 +628,7 @@ namespace Game.AI
if (target == null)
return false;
- if (target == except)
+ if (except != null && target == except)
return false;
if (m_playerOnly && !target.IsTypeId(TypeId.Player))