Core/DataStores: Updated db2 structures to 8.2.5
Port From (https://github.com/TrinityCore/TrinityCore/commit/3ac790287aba5f7d7c3bccf79e608de9119e461a)
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@@ -596,7 +596,7 @@ namespace Game.BattleFields
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return null;
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}
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public WorldSafeLocsRecord GetClosestGraveYard(Player player)
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public WorldSafeLocsEntry GetClosestGraveYard(Player player)
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{
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BfGraveyard closestGY = null;
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float maxdist = -1;
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@@ -617,7 +617,7 @@ namespace Game.BattleFields
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}
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if (closestGY != null)
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return CliDB.WorldSafeLocsStorage.LookupByKey(closestGY.GetGraveyardId());
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return Global.ObjectMgr.GetWorldSafeLoc(closestGY.GetGraveyardId());
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return null;
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}
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@@ -891,8 +891,8 @@ namespace Game.BattleFields
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public float GetDistance(Player player)
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{
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WorldSafeLocsRecord safeLoc = CliDB.WorldSafeLocsStorage.LookupByKey(m_GraveyardId);
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return player.GetDistance2d(safeLoc.Loc.X, safeLoc.Loc.Y);
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WorldSafeLocsEntry safeLoc = Global.ObjectMgr.GetWorldSafeLoc(m_GraveyardId);
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return player.GetDistance2d(safeLoc.Loc.GetPositionX(), safeLoc.Loc.GetPositionY());
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}
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public void AddPlayer(ObjectGuid playerGuid)
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@@ -964,7 +964,7 @@ namespace Game.BattleFields
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void RelocateDeadPlayers()
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{
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WorldSafeLocsRecord closestGrave = null;
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WorldSafeLocsEntry closestGrave = null;
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foreach (var guid in m_ResurrectQueue)
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{
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Player player = Global.ObjAccessor.FindPlayer(guid);
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@@ -972,12 +972,12 @@ namespace Game.BattleFields
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continue;
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if (closestGrave != null)
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player.TeleportTo(player.GetMapId(), closestGrave.Loc.X, closestGrave.Loc.Y, closestGrave.Loc.Z, player.GetOrientation());
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player.TeleportTo(closestGrave.Loc);
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else
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{
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closestGrave = m_Bf.GetClosestGraveYard(player);
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if (closestGrave != null)
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player.TeleportTo(player.GetMapId(), closestGrave.Loc.X, closestGrave.Loc.Y, closestGrave.Loc.Z, player.GetOrientation());
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player.TeleportTo(closestGrave.Loc);
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}
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}
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}
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