Core/DataStores: Updated db2 structures to 8.2.5
Port From (https://github.com/TrinityCore/TrinityCore/commit/3ac790287aba5f7d7c3bccf79e608de9119e461a)
This commit is contained in:
@@ -966,9 +966,9 @@ namespace Game.BattleGrounds
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public void TeleportPlayerToExploitLocation(Player player)
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{
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WorldSafeLocsRecord loc = GetExploitTeleportLocation(player.GetBGTeam());
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WorldSafeLocsEntry loc = GetExploitTeleportLocation(player.GetBGTeam());
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if (loc != null)
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player.TeleportTo(loc.MapID, loc.Loc.X, loc.Loc.Y, loc.Loc.Z, loc.Facing);
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player.TeleportTo(loc.Loc);
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}
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public virtual void AddPlayer(Player player)
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@@ -1292,7 +1292,7 @@ namespace Game.BattleGrounds
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List<ObjectGuid> ghostList = m_ReviveQueue[guideGuid];
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if (!ghostList.Empty())
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{
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WorldSafeLocsRecord closestGrave = null;
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WorldSafeLocsEntry closestGrave = null;
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foreach (var guid in ghostList)
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{
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Player player = Global.ObjAccessor.FindPlayer(guid);
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@@ -1303,7 +1303,7 @@ namespace Game.BattleGrounds
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closestGrave = GetClosestGraveYard(player);
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if (closestGrave != null)
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player.TeleportTo(GetMapId(), closestGrave.Loc.X, closestGrave.Loc.Y, closestGrave.Loc.Z, player.GetOrientation());
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player.TeleportTo(closestGrave.Loc);
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}
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ghostList.Clear();
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}
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@@ -1735,7 +1735,7 @@ namespace Game.BattleGrounds
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m_BgRaids[GetTeamIndexByTeamId(team)] = bg_raid;
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}
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public virtual WorldSafeLocsRecord GetClosestGraveYard(Player player)
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public virtual WorldSafeLocsEntry GetClosestGraveYard(Player player)
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{
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return Global.ObjectMgr.GetClosestGraveYard(player, player.GetTeam(), player);
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}
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@@ -1926,7 +1926,7 @@ namespace Game.BattleGrounds
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public virtual void HandlePlayerResurrect(Player player) { }
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public virtual WorldSafeLocsRecord GetExploitTeleportLocation(Team team) { return null; }
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public virtual WorldSafeLocsEntry GetExploitTeleportLocation(Team team) { return null; }
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public virtual bool HandlePlayerUnderMap(Player player) { return false; }
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@@ -451,10 +451,10 @@ namespace Game.BattleGrounds
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if (bgTemplate.Id != BattlegroundTypeId.AA && bgTemplate.Id != BattlegroundTypeId.RB)
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{
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uint startId = result.Read<uint>(5);
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if (CliDB.WorldSafeLocsStorage.ContainsKey(startId))
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WorldSafeLocsEntry start = Global.ObjectMgr.GetWorldSafeLoc(startId);
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if (start != null)
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{
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WorldSafeLocsRecord start = CliDB.WorldSafeLocsStorage.LookupByKey(startId);
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bgTemplate.StartLocation[TeamId.Alliance] = new Position(start.Loc.X, start.Loc.Y, start.Loc.Z, (start.Facing + MathFunctions.PI) / 180);
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bgTemplate.StartLocation[TeamId.Alliance] = start.Loc;
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}
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else
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{
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@@ -462,11 +462,11 @@ namespace Game.BattleGrounds
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continue;
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}
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startId = result.Read<uint>(6);
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if (CliDB.WorldSafeLocsStorage.ContainsKey(startId))
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startId = result.Read<uint>(6);
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start = Global.ObjectMgr.GetWorldSafeLoc(startId);
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if (start != null)
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{
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WorldSafeLocsRecord start = CliDB.WorldSafeLocsStorage.LookupByKey(startId);
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bgTemplate.StartLocation[TeamId.Horde] = new Position(start.Loc.X, start.Loc.Y, start.Loc.Z, result.Read<float>(8));
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bgTemplate.StartLocation[TeamId.Horde] = start.Loc;
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}
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else
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{
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@@ -631,7 +631,7 @@ namespace Game.BattleGrounds.Zones
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base.EndBattleground(winner);
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}
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public override WorldSafeLocsRecord GetClosestGraveYard(Player player)
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public override WorldSafeLocsEntry GetClosestGraveYard(Player player)
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{
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int teamIndex = GetTeamIndexByTeamId(player.GetTeam());
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@@ -641,7 +641,7 @@ namespace Game.BattleGrounds.Zones
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if (m_Nodes[i] == ABNodeStatus.Occupied + teamIndex)
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nodes.Add(i);
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WorldSafeLocsRecord good_entry = null;
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WorldSafeLocsEntry good_entry = null;
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// If so, select the closest node to place ghost on
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if (!nodes.Empty())
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{
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@@ -651,10 +651,10 @@ namespace Game.BattleGrounds.Zones
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float mindist = 999999.0f;
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for (byte i = 0; i < nodes.Count; ++i)
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{
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WorldSafeLocsRecord entry = CliDB.WorldSafeLocsStorage.LookupByKey(GraveyardIds[nodes[i]]);
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WorldSafeLocsEntry entry = Global.ObjectMgr.GetWorldSafeLoc(GraveyardIds[nodes[i]]);
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if (entry == null)
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continue;
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float dist = (entry.Loc.X - plr_x) * (entry.Loc.X - plr_x) + (entry.Loc.Y - plr_y) * (entry.Loc.Y - plr_y);
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float dist = (entry.Loc.GetPositionX() - plr_x) * (entry.Loc.GetPositionX() - plr_x) + (entry.Loc.GetPositionY() - plr_y) * (entry.Loc.GetPositionY() - plr_y);
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if (mindist > dist)
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{
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mindist = dist;
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@@ -665,14 +665,14 @@ namespace Game.BattleGrounds.Zones
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}
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// If not, place ghost on starting location
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if (good_entry == null)
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good_entry = CliDB.WorldSafeLocsStorage.LookupByKey(GraveyardIds[teamIndex + 5]);
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good_entry = Global.ObjectMgr.GetWorldSafeLoc(GraveyardIds[teamIndex + 5]);
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return good_entry;
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}
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public override WorldSafeLocsRecord GetExploitTeleportLocation(Team team)
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public override WorldSafeLocsEntry GetExploitTeleportLocation(Team team)
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{
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return CliDB.WorldSafeLocsStorage.LookupByKey(team == Team.Alliance ? ExploitTeleportLocationAlliance : ExploitTeleportLocationHorde);
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return Global.ObjectMgr.GetWorldSafeLoc(team == Team.Alliance ? ExploitTeleportLocationAlliance : ExploitTeleportLocationHorde);
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}
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public override bool UpdatePlayerScore(Player player, ScoreType type, uint value, bool doAddHonor = true)
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@@ -757,8 +757,8 @@ namespace Game.BattleGrounds.Zones
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public const int WarningNearVictoryScore = 1400;
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public const int MaxTeamScore = 1600;
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public const int ExploitTeleportLocationAlliance = 3705;
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public const int ExploitTeleportLocationHorde = 3706;
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public const uint ExploitTeleportLocationAlliance = 3705;
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public const uint ExploitTeleportLocationHorde = 3706;
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public static Position[] NodePositions =
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{
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@@ -510,15 +510,15 @@ namespace Game.BattleGrounds.Zones
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Log.outError(LogFilter.Battleground, "BattlegroundEY: Could not spawn Speedbuff Fel Reaver.");
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}
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WorldSafeLocsRecord sg = CliDB.WorldSafeLocsStorage.LookupByKey(EotSGaveyardIds.MainAlliance);
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if (sg == null || !AddSpiritGuide(EotSCreaturesTypes.SpiritMainAlliance, sg.Loc.X, sg.Loc.Y, sg.Loc.Z, 3.124139f, TeamId.Alliance))
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WorldSafeLocsEntry sg = Global.ObjectMgr.GetWorldSafeLoc(EotSGaveyardIds.MainAlliance);
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if (sg == null || !AddSpiritGuide(EotSCreaturesTypes.SpiritMainAlliance, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), 3.124139f, TeamId.Alliance))
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{
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Log.outError(LogFilter.Sql, "BatteGroundEY: Failed to spawn spirit guide. The battleground was not created.");
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return false;
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}
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sg = CliDB.WorldSafeLocsStorage.LookupByKey(EotSGaveyardIds.MainHorde);
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if (sg == null || !AddSpiritGuide(EotSCreaturesTypes.SpiritMainHorde, sg.Loc.X, sg.Loc.Y, sg.Loc.Z, 3.193953f, TeamId.Horde))
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sg = Global.ObjectMgr.GetWorldSafeLoc(EotSGaveyardIds.MainHorde);
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if (sg == null || !AddSpiritGuide(EotSCreaturesTypes.SpiritMainHorde, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), 3.193953f, TeamId.Horde))
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{
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Log.outError(LogFilter.Sql, "BatteGroundEY: Failed to spawn spirit guide. The battleground was not created.");
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return false;
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@@ -752,8 +752,8 @@ namespace Game.BattleGrounds.Zones
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if (!BgCreatures[Point].IsEmpty())
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DelCreature(Point);
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WorldSafeLocsRecord sg = CliDB.WorldSafeLocsStorage.LookupByKey(EotSMisc.m_CapturingPointTypes[Point].GraveYardId);
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if (sg == null || !AddSpiritGuide(Point, sg.Loc.X, sg.Loc.Y, sg.Loc.Z, 3.124139f, GetTeamIndexByTeamId(Team)))
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WorldSafeLocsEntry sg = Global.ObjectMgr.GetWorldSafeLoc(EotSMisc.m_CapturingPointTypes[Point].GraveYardId);
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if (sg == null || !AddSpiritGuide(Point, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), 3.124139f, GetTeamIndexByTeamId(Team)))
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Log.outError(LogFilter.Battleground, "BatteGroundEY: Failed to spawn spirit guide. point: {0}, team: {1}, graveyard_id: {2}",
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Point, Team, EotSMisc.m_CapturingPointTypes[Point].GraveYardId);
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@@ -869,7 +869,7 @@ namespace Game.BattleGrounds.Zones
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packet.AddState(0xC0D, 0x17B);
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}
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public override WorldSafeLocsRecord GetClosestGraveYard(Player player)
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public override WorldSafeLocsEntry GetClosestGraveYard(Player player)
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{
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uint g_id = 0;
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@@ -884,9 +884,9 @@ namespace Game.BattleGrounds.Zones
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default: return null;
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}
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WorldSafeLocsRecord entry = null;
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WorldSafeLocsRecord nearestEntry = null;
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entry = CliDB.WorldSafeLocsStorage.LookupByKey(g_id);
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WorldSafeLocsEntry entry = null;
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WorldSafeLocsEntry nearestEntry = null;
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entry = Global.ObjectMgr.GetWorldSafeLoc(g_id);
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nearestEntry = entry;
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if (entry == null)
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@@ -899,19 +899,19 @@ namespace Game.BattleGrounds.Zones
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float plr_y = player.GetPositionY();
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float plr_z = player.GetPositionZ();
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float distance = (entry.Loc.X - plr_x) * (entry.Loc.X - plr_x) + (entry.Loc.Y - plr_y) * (entry.Loc.Y - plr_y) + (entry.Loc.Z - plr_z) * (entry.Loc.Z - plr_z);
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float distance = (entry.Loc.GetPositionX() - plr_x) * (entry.Loc.GetPositionX() - plr_x) + (entry.Loc.GetPositionY() - plr_y) * (entry.Loc.GetPositionY() - plr_y) + (entry.Loc.GetPositionZ() - plr_z) * (entry.Loc.GetPositionZ() - plr_z);
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float nearestDistance = distance;
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for (byte i = 0; i < EotSPoints.PointsMax; ++i)
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{
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if (m_PointOwnedByTeam[i] == player.GetTeam() && m_PointState[i] == EotSPointState.UnderControl)
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{
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entry = CliDB.WorldSafeLocsStorage.LookupByKey(EotSMisc.m_CapturingPointTypes[i].GraveYardId);
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entry = Global.ObjectMgr.GetWorldSafeLoc(EotSMisc.m_CapturingPointTypes[i].GraveYardId);
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if (entry == null)
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Log.outError(LogFilter.Battleground, "BattlegroundEY: Graveyard {0} could not be found.", EotSMisc.m_CapturingPointTypes[i].GraveYardId);
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else
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{
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distance = (entry.Loc.X - plr_x) * (entry.Loc.X - plr_x) + (entry.Loc.Y - plr_y) * (entry.Loc.Y - plr_y) + (entry.Loc.Z - plr_z) * (entry.Loc.Z - plr_z);
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distance = (entry.Loc.GetPositionX() - plr_x) * (entry.Loc.GetPositionX() - plr_x) + (entry.Loc.GetPositionY() - plr_y) * (entry.Loc.GetPositionY() - plr_y) + (entry.Loc.GetPositionZ() - plr_z) * (entry.Loc.GetPositionZ() - plr_z);
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if (distance < nearestDistance)
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{
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nearestDistance = distance;
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@@ -924,9 +924,9 @@ namespace Game.BattleGrounds.Zones
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return nearestEntry;
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}
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public override WorldSafeLocsRecord GetExploitTeleportLocation(Team team)
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public override WorldSafeLocsEntry GetExploitTeleportLocation(Team team)
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{
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return CliDB.WorldSafeLocsStorage.LookupByKey(team == Team.Alliance ? EotSMisc.ExploitTeleportLocationAlliance : EotSMisc.ExploitTeleportLocationHorde);
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return Global.ObjectMgr.GetWorldSafeLoc(team == Team.Alliance ? EotSMisc.ExploitTeleportLocationAlliance : EotSMisc.ExploitTeleportLocationHorde);
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}
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public override bool IsAllNodesControlledByTeam(Team team)
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@@ -180,7 +180,7 @@ namespace Game.BattleGrounds.Zones
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//Graveyards
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for (byte i = 0; i < SAGraveyards.Max; i++)
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{
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WorldSafeLocsRecord sg = CliDB.WorldSafeLocsStorage.LookupByKey(SAMiscConst.GYEntries[i]);
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WorldSafeLocsEntry sg = Global.ObjectMgr.GetWorldSafeLoc(SAMiscConst.GYEntries[i]);
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if (sg == null)
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{
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Log.outError(LogFilter.Battleground, "SOTA: Can't find GY entry %u", SAMiscConst.GYEntries[i]);
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@@ -190,12 +190,12 @@ namespace Game.BattleGrounds.Zones
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if (i == SAGraveyards.BeachGy)
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{
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GraveyardStatus[i] = Attackers;
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AddSpiritGuide(i + SACreatureTypes.Max, sg.Loc.X, sg.Loc.Y, sg.Loc.Z, SAMiscConst.GYOrientation[i], Attackers);
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AddSpiritGuide(i + SACreatureTypes.Max, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), SAMiscConst.GYOrientation[i], Attackers);
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}
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else
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{
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GraveyardStatus[i] = ((Attackers == TeamId.Horde) ? TeamId.Alliance : TeamId.Horde);
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if (!AddSpiritGuide(i + SACreatureTypes.Max, sg.Loc.X, sg.Loc.Y, sg.Loc.Z, SAMiscConst.GYOrientation[i], Attackers == TeamId.Horde ? TeamId.Alliance : TeamId.Horde))
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if (!AddSpiritGuide(i + SACreatureTypes.Max, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), SAMiscConst.GYOrientation[i], Attackers == TeamId.Horde ? TeamId.Alliance : TeamId.Horde))
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Log.outError(LogFilter.Battleground, "SOTA: couldn't spawn GY: %u", i);
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}
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}
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@@ -700,7 +700,7 @@ namespace Game.BattleGrounds.Zones
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{
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}
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public override WorldSafeLocsRecord GetClosestGraveYard(Player player)
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public override WorldSafeLocsEntry GetClosestGraveYard(Player player)
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{
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uint safeloc = 0;
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@@ -709,16 +709,16 @@ namespace Game.BattleGrounds.Zones
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else
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safeloc = SAMiscConst.GYEntries[SAGraveyards.DefenderLastGy];
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WorldSafeLocsRecord closest = CliDB.WorldSafeLocsStorage.LookupByKey(safeloc);
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float nearest = player.GetExactDistSq(closest.Loc.X, closest.Loc.Y, closest.Loc.Z);
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WorldSafeLocsEntry closest = Global.ObjectMgr.GetWorldSafeLoc(safeloc);
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float nearest = player.GetExactDistSq(closest.Loc);
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for (byte i = SAGraveyards.RightCapturableGy; i < SAGraveyards.Max; i++)
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{
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if (GraveyardStatus[i] != player.GetTeamId())
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continue;
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WorldSafeLocsRecord ret = CliDB.WorldSafeLocsStorage.LookupByKey(SAMiscConst.GYEntries[i]);
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float dist = player.GetExactDistSq(ret.Loc.X, ret.Loc.Y, ret.Loc.Z);
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WorldSafeLocsEntry ret = Global.ObjectMgr.GetWorldSafeLoc(SAMiscConst.GYEntries[i]);
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float dist = player.GetExactDistSq(ret.Loc);
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if (dist < nearest)
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{
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closest = ret;
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@@ -812,14 +812,14 @@ namespace Game.BattleGrounds.Zones
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DelCreature(SACreatureTypes.Max + i);
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GraveyardStatus[i] = Source.GetTeamId();
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WorldSafeLocsRecord sg = CliDB.WorldSafeLocsStorage.LookupByKey(SAMiscConst.GYEntries[i]);
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WorldSafeLocsEntry sg = Global.ObjectMgr.GetWorldSafeLoc(SAMiscConst.GYEntries[i]);
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if (sg == null)
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{
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Log.outError(LogFilter.Battleground, "CaptureGraveyard: non-existant GY entry: %u", SAMiscConst.GYEntries[i]);
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Log.outError(LogFilter.Battleground, $"CaptureGraveyard: non-existant GY entry: {SAMiscConst.GYEntries[i]}");
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return;
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}
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AddSpiritGuide(i + SACreatureTypes.Max, sg.Loc.X, sg.Loc.Y, sg.Loc.Z, SAMiscConst.GYOrientation[i], GraveyardStatus[i]);
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AddSpiritGuide(i + SACreatureTypes.Max, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), SAMiscConst.GYOrientation[i], GraveyardStatus[i]);
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uint npc = 0;
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int flag = 0;
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@@ -703,15 +703,15 @@ namespace Game.BattleGrounds.Zones
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return false;
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}
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WorldSafeLocsRecord sg = CliDB.WorldSafeLocsStorage.LookupByKey(WSGGraveyards.MainAlliance);
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if (sg == null || !AddSpiritGuide(WSGCreatureTypes.SpiritMainAlliance, sg.Loc.X, sg.Loc.Y, sg.Loc.Z, 3.124139f, TeamId.Alliance))
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WorldSafeLocsEntry sg = Global.ObjectMgr.GetWorldSafeLoc(WSGGraveyards.MainAlliance);
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if (sg == null || !AddSpiritGuide(WSGCreatureTypes.SpiritMainAlliance, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), 3.124139f, TeamId.Alliance))
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{
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Log.outError(LogFilter.Sql, "BgWarsongGluch: Failed to spawn Alliance spirit guide! Battleground not created!");
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return false;
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}
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sg = CliDB.WorldSafeLocsStorage.LookupByKey(WSGGraveyards.MainHorde);
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if (sg == null || !AddSpiritGuide(WSGCreatureTypes.SpiritMainHorde, sg.Loc.X, sg.Loc.Y, sg.Loc.Z, 3.193953f, TeamId.Horde))
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sg = Global.ObjectMgr.GetWorldSafeLoc(WSGGraveyards.MainHorde);
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if (sg == null || !AddSpiritGuide(WSGCreatureTypes.SpiritMainHorde, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), 3.193953f, TeamId.Horde))
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{
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Log.outError(LogFilter.Sql, "BgWarsongGluch: Failed to spawn Horde spirit guide! Battleground not created!");
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return false;
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@@ -800,7 +800,7 @@ namespace Game.BattleGrounds.Zones
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return true;
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}
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public override WorldSafeLocsRecord GetClosestGraveYard(Player player)
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public override WorldSafeLocsEntry GetClosestGraveYard(Player player)
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{
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//if status in progress, it returns main graveyards with spiritguides
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//else it will return the graveyard in the flagroom - this is especially good
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@@ -810,22 +810,22 @@ namespace Game.BattleGrounds.Zones
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if (player.GetTeam() == Team.Alliance)
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{
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if (GetStatus() == BattlegroundStatus.InProgress)
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return CliDB.WorldSafeLocsStorage.LookupByKey(WSGGraveyards.MainAlliance);
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return Global.ObjectMgr.GetWorldSafeLoc(WSGGraveyards.MainAlliance);
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else
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||||
return CliDB.WorldSafeLocsStorage.LookupByKey(WSGGraveyards.FlagRoomAlliance);
|
||||
return Global.ObjectMgr.GetWorldSafeLoc(WSGGraveyards.FlagRoomAlliance);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GetStatus() == BattlegroundStatus.InProgress)
|
||||
return CliDB.WorldSafeLocsStorage.LookupByKey(WSGGraveyards.MainHorde);
|
||||
return Global.ObjectMgr.GetWorldSafeLoc(WSGGraveyards.MainHorde);
|
||||
else
|
||||
return CliDB.WorldSafeLocsStorage.LookupByKey(WSGGraveyards.FlagRoomHorde);
|
||||
return Global.ObjectMgr.GetWorldSafeLoc(WSGGraveyards.FlagRoomHorde);
|
||||
}
|
||||
}
|
||||
|
||||
public override WorldSafeLocsRecord GetExploitTeleportLocation(Team team)
|
||||
public override WorldSafeLocsEntry GetExploitTeleportLocation(Team team)
|
||||
{
|
||||
return CliDB.WorldSafeLocsStorage.LookupByKey(team == Team.Alliance ? ExploitTeleportLocationAlliance : ExploitTeleportLocationHorde);
|
||||
return Global.ObjectMgr.GetWorldSafeLoc(team == Team.Alliance ? ExploitTeleportLocationAlliance : ExploitTeleportLocationHorde);
|
||||
}
|
||||
|
||||
public override void FillInitialWorldStates(InitWorldStates packet)
|
||||
|
||||
Reference in New Issue
Block a user