Core/DataStores: Updated db2 structures to 8.2.5
Port From (https://github.com/TrinityCore/TrinityCore/commit/3ac790287aba5f7d7c3bccf79e608de9119e461a)
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@@ -1069,7 +1069,7 @@ namespace Game.Chat
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else
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return false;
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WorldSafeLocsRecord graveyard = CliDB.WorldSafeLocsStorage.LookupByKey(graveyardId);
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WorldSafeLocsEntry graveyard = Global.ObjectMgr.GetWorldSafeLoc(graveyardId);
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if (graveyard == null)
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{
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handler.SendSysMessage(CypherStrings.CommandGraveyardnoexist, graveyardId);
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@@ -1112,7 +1112,7 @@ namespace Game.Chat
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Player player = handler.GetSession().GetPlayer();
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uint zone_id = player.GetZoneId();
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WorldSafeLocsRecord graveyard = Global.ObjectMgr.GetClosestGraveYard(player, team, null);
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WorldSafeLocsEntry graveyard = Global.ObjectMgr.GetClosestGraveYard(player, team, null);
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if (graveyard != null)
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{
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uint graveyardId = graveyard.Id;
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