Core/DataStores: Updated db2 structures to 8.2.5
Port From (https://github.com/TrinityCore/TrinityCore/commit/3ac790287aba5f7d7c3bccf79e608de9119e461a)
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@@ -161,7 +161,6 @@ namespace Game.DataStorage
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ItemSparseStorage = DBReader.Read<ItemSparseRecord>("ItemSparse.db2", HotfixStatements.SEL_ITEM_SPARSE, HotfixStatements.SEL_ITEM_SPARSE_LOCALE);
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ItemSpecStorage = DBReader.Read<ItemSpecRecord>("ItemSpec.db2", HotfixStatements.SEL_ITEM_SPEC);
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ItemSpecOverrideStorage = DBReader.Read<ItemSpecOverrideRecord>("ItemSpecOverride.db2", HotfixStatements.SEL_ITEM_SPEC_OVERRIDE);
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ItemUpgradeStorage = DBReader.Read<ItemUpgradeRecord>("ItemUpgrade.db2", HotfixStatements.SEL_ITEM_UPGRADE);
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ItemXBonusTreeStorage = DBReader.Read<ItemXBonusTreeRecord>("ItemXBonusTree.db2", HotfixStatements.SEL_ITEM_X_BONUS_TREE);
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//KeyChainStorage = DBReader.Read<KeyChainRecord>("KeyChain.db2", HotfixStatements.SEL_KEYCHAIN);
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LFGDungeonsStorage = DBReader.Read<LFGDungeonsRecord>("LFGDungeons.db2", HotfixStatements.SEL_LFG_DUNGEONS, HotfixStatements.SEL_LFG_DUNGEONS_LOCALE);
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@@ -204,7 +203,6 @@ namespace Game.DataStorage
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RewardPackStorage = DBReader.Read<RewardPackRecord>("RewardPack.db2", HotfixStatements.SEL_REWARD_PACK);
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RewardPackXCurrencyTypeStorage = DBReader.Read<RewardPackXCurrencyTypeRecord>("RewardPackXCurrencyType.db2", HotfixStatements.SEL_REWARD_PACK_X_CURRENCY_TYPE);
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RewardPackXItemStorage = DBReader.Read<RewardPackXItemRecord>("RewardPackXItem.db2", HotfixStatements.SEL_REWARD_PACK_X_ITEM);
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RulesetItemUpgradeStorage = DBReader.Read<RulesetItemUpgradeRecord>("RulesetItemUpgrade.db2", HotfixStatements.SEL_RULESET_ITEM_UPGRADE);
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ScalingStatDistributionStorage = DBReader.Read<ScalingStatDistributionRecord>("ScalingStatDistribution.db2", HotfixStatements.SEL_SCALING_STAT_DISTRIBUTION);
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ScenarioStorage = DBReader.Read<ScenarioRecord>("Scenario.db2", HotfixStatements.SEL_SCENARIO, HotfixStatements.SEL_SCENARIO_LOCALE);
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ScenarioStepStorage = DBReader.Read<ScenarioStepRecord>("ScenarioStep.db2", HotfixStatements.SEL_SCENARIO_STEP, HotfixStatements.SEL_SCENARIO_STEP_LOCALE);
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@@ -274,7 +272,6 @@ namespace Game.DataStorage
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WMOAreaTableStorage = DBReader.Read<WMOAreaTableRecord>("WMOAreaTable.db2", HotfixStatements.SEL_WMO_AREA_TABLE, HotfixStatements.SEL_WMO_AREA_TABLE_LOCALE);
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WorldEffectStorage = DBReader.Read<WorldEffectRecord>("WorldEffect.db2", HotfixStatements.SEL_WORLD_EFFECT);
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WorldMapOverlayStorage = DBReader.Read<WorldMapOverlayRecord>("WorldMapOverlay.db2", HotfixStatements.SEL_WORLD_MAP_OVERLAY);
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WorldSafeLocsStorage = DBReader.Read<WorldSafeLocsRecord>("WorldSafeLocs.db2", HotfixStatements.SEL_WORLD_SAFE_LOCS, HotfixStatements.SEL_WORLD_SAFE_LOCS_LOCALE);
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WorldStateExpressionStorage = DBReader.Read<WorldStateExpressionRecord>("WorldStateExpression.db2", HotfixStatements.SEL_WORLD_STATE_EXPRESSION);
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Global.DB2Mgr.LoadStores();
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@@ -507,7 +504,6 @@ namespace Game.DataStorage
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public static DB6Storage<ItemSparseRecord> ItemSparseStorage;
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public static DB6Storage<ItemSpecRecord> ItemSpecStorage;
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public static DB6Storage<ItemSpecOverrideRecord> ItemSpecOverrideStorage;
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public static DB6Storage<ItemUpgradeRecord> ItemUpgradeStorage;
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public static DB6Storage<ItemXBonusTreeRecord> ItemXBonusTreeStorage;
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//public static DB6Storage<KeyChainRecord> KeyChainStorage;
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public static DB6Storage<LFGDungeonsRecord> LFGDungeonsStorage;
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@@ -550,7 +546,6 @@ namespace Game.DataStorage
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public static DB6Storage<RewardPackRecord> RewardPackStorage;
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public static DB6Storage<RewardPackXCurrencyTypeRecord> RewardPackXCurrencyTypeStorage;
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public static DB6Storage<RewardPackXItemRecord> RewardPackXItemStorage;
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public static DB6Storage<RulesetItemUpgradeRecord> RulesetItemUpgradeStorage;
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public static DB6Storage<ScalingStatDistributionRecord> ScalingStatDistributionStorage;
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public static DB6Storage<ScenarioRecord> ScenarioStorage;
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public static DB6Storage<ScenarioStepRecord> ScenarioStepStorage;
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@@ -620,7 +615,6 @@ namespace Game.DataStorage
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public static DB6Storage<WMOAreaTableRecord> WMOAreaTableStorage;
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public static DB6Storage<WorldEffectRecord> WorldEffectStorage;
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public static DB6Storage<WorldMapOverlayRecord> WorldMapOverlayStorage;
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public static DB6Storage<WorldSafeLocsRecord> WorldSafeLocsStorage;
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public static DB6Storage<WorldStateExpressionRecord> WorldStateExpressionStorage;
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#endregion
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