Core/DataStores: Updated db2 structures to 8.2.5
Port From (https://github.com/TrinityCore/TrinityCore/commit/3ac790287aba5f7d7c3bccf79e608de9119e461a)
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@@ -334,7 +334,7 @@ namespace Game
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if (!teleported)
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{
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WorldSafeLocsRecord entranceLocation = null;
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WorldSafeLocsEntry entranceLocation = null;
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InstanceSave instanceSave = player.GetInstanceSave(at.target_mapId);
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if (instanceSave != null)
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{
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@@ -347,17 +347,17 @@ namespace Game
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{
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InstanceScript instanceScript = instanceMap.GetInstanceScript();
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if (instanceScript != null)
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entranceLocation = CliDB.WorldSafeLocsStorage.LookupByKey(instanceScript.GetEntranceLocation());
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entranceLocation = Global.ObjectMgr.GetWorldSafeLoc(instanceScript.GetEntranceLocation());
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}
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}
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// Finally check with the instancesave for an entrance location if we did not get a valid one from the instancescript
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if (entranceLocation == null)
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entranceLocation = CliDB.WorldSafeLocsStorage.LookupByKey(instanceSave.GetEntranceLocation());
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entranceLocation = Global.ObjectMgr.GetWorldSafeLoc(instanceSave.GetEntranceLocation());
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}
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if (entranceLocation != null)
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player.TeleportTo(entranceLocation.MapID, entranceLocation.Loc.X, entranceLocation.Loc.Y, entranceLocation.Loc.Z, (float)(entranceLocation.Facing * Math.PI / 180), TeleportToOptions.NotLeaveTransport);
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player.TeleportTo(entranceLocation.Loc, TeleportToOptions.NotLeaveTransport);
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else
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player.TeleportTo(at.target_mapId, at.target_X, at.target_Y, at.target_Z, at.target_Orientation, TeleportToOptions.NotLeaveTransport);
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}
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