Core/DataStores: Updated db2 structures to 8.2.5
Port From (https://github.com/TrinityCore/TrinityCore/commit/3ac790287aba5f7d7c3bccf79e608de9119e461a)
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@@ -273,7 +273,7 @@ namespace Game
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GetPlayer().DurabilityLossAll(0.25f, true);
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// get corpse nearest graveyard
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WorldSafeLocsRecord corpseGrave = null;
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WorldSafeLocsEntry corpseGrave = null;
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WorldLocation corpseLocation = GetPlayer().GetCorpseLocation();
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if (GetPlayer().HasCorpse())
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{
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@@ -286,10 +286,10 @@ namespace Game
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// teleport to nearest from corpse graveyard, if different from nearest to player ghost
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if (corpseGrave != null)
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{
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WorldSafeLocsRecord ghostGrave = Global.ObjectMgr.GetClosestGraveYard(GetPlayer(), GetPlayer().GetTeam(), GetPlayer());
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WorldSafeLocsEntry ghostGrave = Global.ObjectMgr.GetClosestGraveYard(GetPlayer(), GetPlayer().GetTeam(), GetPlayer());
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if (corpseGrave != ghostGrave)
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GetPlayer().TeleportTo(corpseGrave.MapID, corpseGrave.Loc.X, corpseGrave.Loc.Y, corpseGrave.Loc.Z, GetPlayer().GetOrientation());
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GetPlayer().TeleportTo(corpseGrave.Loc);
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}
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}
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