Core/DataStores: Updated db2 structures to 8.2.5

Port From (https://github.com/TrinityCore/TrinityCore/commit/3ac790287aba5f7d7c3bccf79e608de9119e461a)
This commit is contained in:
hondacrx
2019-10-29 13:09:23 -04:00
parent c6e53b2ba7
commit e95115dc94
54 changed files with 4589 additions and 349 deletions
+3 -3
View File
@@ -273,7 +273,7 @@ namespace Game
GetPlayer().DurabilityLossAll(0.25f, true);
// get corpse nearest graveyard
WorldSafeLocsRecord corpseGrave = null;
WorldSafeLocsEntry corpseGrave = null;
WorldLocation corpseLocation = GetPlayer().GetCorpseLocation();
if (GetPlayer().HasCorpse())
{
@@ -286,10 +286,10 @@ namespace Game
// teleport to nearest from corpse graveyard, if different from nearest to player ghost
if (corpseGrave != null)
{
WorldSafeLocsRecord ghostGrave = Global.ObjectMgr.GetClosestGraveYard(GetPlayer(), GetPlayer().GetTeam(), GetPlayer());
WorldSafeLocsEntry ghostGrave = Global.ObjectMgr.GetClosestGraveYard(GetPlayer(), GetPlayer().GetTeam(), GetPlayer());
if (corpseGrave != ghostGrave)
GetPlayer().TeleportTo(corpseGrave.MapID, corpseGrave.Loc.X, corpseGrave.Loc.Y, corpseGrave.Loc.Z, GetPlayer().GetOrientation());
GetPlayer().TeleportTo(corpseGrave.Loc);
}
}