Core/DataStores: Updated db2 structures to 8.2.5

Port From (https://github.com/TrinityCore/TrinityCore/commit/3ac790287aba5f7d7c3bccf79e608de9119e461a)
This commit is contained in:
hondacrx
2019-10-29 13:09:23 -04:00
parent c6e53b2ba7
commit e95115dc94
54 changed files with 4589 additions and 349 deletions
+2 -4
View File
@@ -35,7 +35,7 @@ namespace Game.Network.Packets
uint count = _worldPacket.ReadBits<uint>(13);
for (uint i = 0; i < count; ++i)
{
Queries.Add(new DBQueryRecord(_worldPacket.ReadPackedGuid(), _worldPacket.ReadUInt32()));
Queries.Add(new DBQueryRecord(_worldPacket.ReadUInt32()));
}
}
@@ -44,13 +44,11 @@ namespace Game.Network.Packets
public struct DBQueryRecord
{
public DBQueryRecord(ObjectGuid guid, uint recordId)
public DBQueryRecord(uint recordId)
{
GUID = guid;
RecordID = recordId;
}
public ObjectGuid GUID;
public uint RecordID;
}
}
+2 -10
View File
@@ -774,25 +774,17 @@ namespace Game.Network.Packets
if (lootItem.randomBonusListId != 0)
ItemBonus.Value.BonusListIDs.Add(lootItem.randomBonusListId);
}
if (lootItem.upgradeId != 0)
{
Modifications.HasValue = true;
Modifications.Value.Insert((int)ItemModifier.UpgradeId, (int)lootItem.upgradeId);
}
}
public ItemInstance(VoidStorageItem voidItem)
{
ItemID = voidItem.ItemEntry;
if (voidItem.ItemUpgradeId != 0 || voidItem.FixedScalingLevel != 0 || voidItem.ArtifactKnowledgeLevel != 0)
if (voidItem.FixedScalingLevel != 0 || voidItem.ArtifactKnowledgeLevel != 0)
{
Modifications.HasValue = true;
if (voidItem.ItemUpgradeId != 0)
Modifications.Value.Insert((int)ItemModifier.UpgradeId, (int)voidItem.ItemUpgradeId);
if (voidItem.FixedScalingLevel != 0)
Modifications.Value.Insert((int)ItemModifier.ScalingStatDistributionFixedLevel, (int)voidItem.FixedScalingLevel);
Modifications.Value.Insert((int)ItemModifier.TimewalkerLevel, (int)voidItem.FixedScalingLevel);
if (voidItem.ArtifactKnowledgeLevel != 0)
Modifications.Value.Insert((int)ItemModifier.ArtifactKnowledgeLevel, (int)voidItem.ArtifactKnowledgeLevel);
}
+2 -2
View File
@@ -450,11 +450,11 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteInt32(MapID);
_worldPacket.WriteVector3(Loc);
_worldPacket.WriteXYZ(Loc);
}
public int MapID;
public Vector3 Loc;
public WorldLocation Loc;
}
public class PortGraveyard : ClientPacket