Core/Spells: rework part 4: iterate over effects first
Port From (https://github.com/TrinityCore/TrinityCore/commit/65dca120d34febdaa84a63e17f638ab0fa59b3df)
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@@ -541,7 +541,7 @@ namespace Game.Chat
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if (selected.IsEmpty())
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return _session.GetPlayer();
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return Global.ObjAccessor.FindPlayer(selected);
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return Global.ObjAccessor.FindConnectedPlayer(selected);
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}
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public Unit GetSelectedUnit()
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{
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