Core/Auras: removed caster dependency from core
Port From (https://github.com/TrinityCore/TrinityCore/commit/fccf1a8c62820004df92b9ac567ba75f7281e6e2)
This commit is contained in:
+12
-13
@@ -1947,7 +1947,7 @@ namespace Game.Spells
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if (crit)
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{
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hitMask |= ProcFlagsHit.Critical;
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addhealth = (uint)caster.SpellCriticalHealingBonus(m_spellInfo, (int)addhealth, null);
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addhealth = (uint)Unit.SpellCriticalHealingBonus(caster, m_spellInfo, (int)addhealth, null);
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}
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else
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hitMask |= ProcFlagsHit.Normal;
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@@ -1959,7 +1959,7 @@ namespace Game.Spells
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// Do triggers for unit
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if (canEffectTrigger)
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caster.ProcSkillsAndAuras(unitTarget, procAttacker, procVictim, ProcFlagsSpellType.Heal, ProcFlagsSpellPhase.Hit, hitMask, this, null, healInfo);
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Unit.ProcSkillsAndAuras(caster, unitTarget, procAttacker, procVictim, ProcFlagsSpellType.Heal, ProcFlagsSpellPhase.Hit, hitMask, this, null, healInfo);
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}
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// Do damage and triggers
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else if (m_damage > 0)
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@@ -1978,7 +1978,7 @@ namespace Game.Spells
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{
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// Add bonuses and fill damageInfo struct
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caster.CalculateSpellDamageTaken(damageInfo, m_damage, m_spellInfo, m_attackType, target.crit);
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caster.DealDamageMods(damageInfo.target, ref damageInfo.damage, ref damageInfo.absorb);
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Unit.DealDamageMods(damageInfo.attacker, damageInfo.target, ref damageInfo.damage, ref damageInfo.absorb);
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hitMask |= Unit.CreateProcHitMask(damageInfo, missInfo);
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procVictim |= ProcFlags.TakenDamage;
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@@ -1995,7 +1995,7 @@ namespace Game.Spells
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if (canEffectTrigger)
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{
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DamageInfo spellDamageInfo = new(damageInfo, DamageEffectType.SpellDirect, m_attackType, hitMask);
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caster.ProcSkillsAndAuras(unitTarget, procAttacker, procVictim, ProcFlagsSpellType.Damage, ProcFlagsSpellPhase.Hit, hitMask, this, spellDamageInfo, null);
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Unit.ProcSkillsAndAuras(caster, unitTarget, procAttacker, procVictim, ProcFlagsSpellType.Damage, ProcFlagsSpellPhase.Hit, hitMask, this, spellDamageInfo, null);
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if (caster.IsPlayer() && !m_spellInfo.HasAttribute(SpellAttr0.StopAttackTarget) && !m_spellInfo.HasAttribute(SpellAttr4.SuppressWeaponProcs) &&
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(m_spellInfo.DmgClass == SpellDmgClass.Melee || m_spellInfo.DmgClass == SpellDmgClass.Ranged))
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@@ -2012,7 +2012,7 @@ namespace Game.Spells
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if (canEffectTrigger)
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{
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DamageInfo spellNoDamageInfo = new(damageInfo, DamageEffectType.NoDamage, m_attackType, hitMask);
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caster.ProcSkillsAndAuras(unitTarget, procAttacker, procVictim, ProcFlagsSpellType.NoDmgHeal, ProcFlagsSpellPhase.Hit, hitMask, this, spellNoDamageInfo, null);
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Unit.ProcSkillsAndAuras(caster, unitTarget, procAttacker, procVictim, ProcFlagsSpellType.NoDmgHeal, ProcFlagsSpellPhase.Hit, hitMask, this, spellNoDamageInfo, null);
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if (caster.IsPlayer() && !m_spellInfo.HasAttribute(SpellAttr0.StopAttackTarget) && !m_spellInfo.HasAttribute(SpellAttr4.SuppressWeaponProcs) &&
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(m_spellInfo.DmgClass == SpellDmgClass.Melee || m_spellInfo.DmgClass == SpellDmgClass.Ranged))
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@@ -2960,7 +2960,7 @@ namespace Game.Spells
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if (!_triggeredCastFlags.HasAnyFlag(TriggerCastFlags.IgnoreAuraInterruptFlags) && !m_spellInfo.HasAttribute(SpellAttr2.IgnoreActionAuraInterruptFlags))
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m_originalCaster.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.ActionDelayed);
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m_originalCaster.ProcSkillsAndAuras(null, procAttacker, ProcFlags.None, ProcFlagsSpellType.MaskAll, ProcFlagsSpellPhase.Cast, hitMask, this, null, null);
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Unit.ProcSkillsAndAuras(m_originalCaster, null, procAttacker, ProcFlags.None, ProcFlagsSpellType.MaskAll, ProcFlagsSpellPhase.Cast, hitMask, this, null, null);
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// Call CreatureAI hook OnSuccessfulSpellCast
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Creature caster = m_originalCaster.ToCreature();
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@@ -3187,7 +3187,7 @@ namespace Game.Spells
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procAttacker = IsPositive() ? ProcFlags.DoneSpellNoneDmgClassPos : ProcFlags.DoneSpellNoneDmgClassNeg;
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}
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m_originalCaster.ProcSkillsAndAuras(null, procAttacker, ProcFlags.None, ProcFlagsSpellType.MaskAll, ProcFlagsSpellPhase.Finish, m_hitMask, this, null, null);
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Unit.ProcSkillsAndAuras(m_originalCaster, null, procAttacker, ProcFlags.None, ProcFlagsSpellType.MaskAll, ProcFlagsSpellPhase.Finish, m_hitMask, this, null, null);
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}
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void SendSpellCooldown()
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@@ -6865,11 +6865,9 @@ namespace Game.Spells
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{
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if (effect.IsTargetingArea() || effect.IsAreaAuraEffect() || effect.IsEffect(SpellEffectName.PersistentAreaAura))
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{
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m_damage = (int)(m_damage * unit.GetTotalAuraMultiplierByMiscMask(AuraType.ModAoeDamageAvoidance, (uint)m_spellInfo.SchoolMask));
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if (!m_caster.IsTypeId(TypeId.Player))
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m_damage = (int)(m_damage * unit.GetTotalAuraMultiplierByMiscMask(AuraType.ModCreatureAoeDamageAvoidance, (uint)m_spellInfo.SchoolMask));
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m_damage = unit.CalculateAOEAvoidance(m_damage, (uint)m_spellInfo.SchoolMask, m_caster);
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if (m_caster.IsTypeId(TypeId.Player))
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if (m_caster.IsPlayer())
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{
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long targetAmount = GetUnitTargetCountForEffect(effect.EffectIndex);
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if (targetAmount > 20)
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@@ -6887,7 +6885,8 @@ namespace Game.Spells
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}
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}
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targetInfo.crit = m_caster.IsSpellCrit(unit, this, null, m_spellSchoolMask, m_attackType);
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float critChance = m_caster.SpellCritChanceDone(m_spellInfo, m_spellSchoolMask, m_attackType);
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targetInfo.crit = RandomHelper.randChance(unit.SpellCritChanceTaken(m_caster, this, null, m_spellSchoolMask, critChance, m_attackType));
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}
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SpellCastResult CanOpenLock(uint effIndex, uint lockId, ref SkillType skillId, ref int reqSkillValue, ref int skillValue)
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@@ -8163,7 +8162,7 @@ namespace Game.Spells
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ProcFlagsSpellPhase spellPhaseMask = ProcFlagsSpellPhase.None;
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ProcFlagsHit hitMask = ProcFlagsHit.Reflect;
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caster.ProcSkillsAndAuras(_victim, typeMaskActor, typeMaskActionTarget, spellTypeMask, spellPhaseMask, hitMask, null, null, null);
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Unit.ProcSkillsAndAuras(caster, _victim, typeMaskActor, typeMaskActionTarget, spellTypeMask, spellPhaseMask, hitMask, null, null, null);
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return true;
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}
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