Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
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@@ -506,14 +506,26 @@ namespace Game.Achievements
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//! Since no common attributes were found, (not even in titleRewardFlags field)
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//! we explicitly check by ID. Maybe in the future we could move the achievement_reward
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//! condition fields to the condition system.
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uint titleId = reward.TitleId[achievement.Id == 1793 ? (int)_owner.GetNativeGender() : (_owner.GetTeam() == Team.Alliance ? 0 : 1)];
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if (titleId != 0)
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uint titleId = 0;
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if (achievement.Id == 1793)
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titleId = reward.TitleId[(int)_owner.GetNativeGender()];
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else
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{
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CharTitlesRecord titleEntry = CliDB.CharTitlesStorage.LookupByKey(titleId);
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if (titleEntry != null)
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_owner.SetTitle(titleEntry);
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switch (_owner.GetTeam())
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{
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case Team.Alliance:
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titleId = reward.TitleId[0];
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break;
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case Team.Horde:
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titleId = reward.TitleId[1];
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break;
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}
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}
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var titleEntry = CliDB.CharTitlesStorage.LookupByKey(titleId);
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if (titleEntry != null)
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_owner.SetTitle(titleEntry);
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// mail
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if (reward.SenderCreatureId != 0)
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{
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@@ -1254,8 +1254,7 @@ namespace Game.Achievements
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}
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case ModifierTreeType.PlayerMeetsCondition: // 2
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{
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PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(reqValue);
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if (playerCondition == null || !ConditionManager.IsPlayerMeetingCondition(referencePlayer, playerCondition))
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if (!ConditionManager.IsPlayerMeetingCondition(referencePlayer, reqValue))
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return false;
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break;
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}
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@@ -1520,8 +1519,7 @@ namespace Game.Achievements
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if (refe == null || !refe.IsPlayer())
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return false;
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PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(reqValue);
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if (playerCondition == null || !ConditionManager.IsPlayerMeetingCondition(refe.ToPlayer(), playerCondition))
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if (!ConditionManager.IsPlayerMeetingCondition(refe.ToPlayer(), reqValue))
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return false;
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break;
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}
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