Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.

Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
This commit is contained in:
Hondacrx
2024-08-04 15:18:22 -04:00
parent bca02a24b0
commit e9b21a91be
139 changed files with 8322 additions and 8700 deletions
+7 -7
View File
@@ -102,7 +102,7 @@ namespace Game.Arenas
{
// if the player was a match participant, calculate rating
ArenaTeam winnerArenaTeam = Global.ArenaTeamMgr.GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(bgPlayer.Team)));
ArenaTeam winnerArenaTeam = Global.ArenaTeamMgr.GetArenaTeamById(GetArenaTeamIdForTeam(SharedConst.GetOtherTeam(bgPlayer.Team)));
ArenaTeam loserArenaTeam = Global.ArenaTeamMgr.GetArenaTeamById(GetArenaTeamIdForTeam(bgPlayer.Team));
// left a rated match while the encounter was in progress, consider as loser
@@ -110,9 +110,9 @@ namespace Game.Arenas
{
Player player = _GetPlayer(guid, bgPlayer.OfflineRemoveTime != 0, "Arena.RemovePlayerAtLeave");
if (player != null)
loserArenaTeam.MemberLost(player, GetArenaMatchmakerRating(GetOtherTeam(bgPlayer.Team)));
loserArenaTeam.MemberLost(player, GetArenaMatchmakerRating(SharedConst.GetOtherTeam(bgPlayer.Team)));
else
loserArenaTeam.OfflineMemberLost(guid, GetArenaMatchmakerRating(GetOtherTeam(bgPlayer.Team)));
loserArenaTeam.OfflineMemberLost(guid, GetArenaMatchmakerRating(SharedConst.GetOtherTeam(bgPlayer.Team)));
}
}
}
@@ -147,14 +147,14 @@ namespace Game.Arenas
// In case of arena draw, follow this logic:
// winnerArenaTeam => ALLIANCE, loserArenaTeam => HORDE
ArenaTeam winnerArenaTeam = Global.ArenaTeamMgr.GetArenaTeamById(GetArenaTeamIdForTeam(winner == Team.Other ? Team.Alliance : winner));
ArenaTeam loserArenaTeam = Global.ArenaTeamMgr.GetArenaTeamById(GetArenaTeamIdForTeam(winner == Team.Other ? Team.Horde : GetOtherTeam(winner)));
ArenaTeam loserArenaTeam = Global.ArenaTeamMgr.GetArenaTeamById(GetArenaTeamIdForTeam(winner == Team.Other ? Team.Horde : SharedConst.GetOtherTeam(winner)));
if (winnerArenaTeam != null && loserArenaTeam != null && winnerArenaTeam != loserArenaTeam)
{
// In case of arena draw, follow this logic:
// winnerMatchmakerRating => ALLIANCE, loserMatchmakerRating => HORDE
loserTeamRating = loserArenaTeam.GetRating();
loserMatchmakerRating = GetArenaMatchmakerRating(winner == Team.Other ? Team.Horde : GetOtherTeam(winner));
loserMatchmakerRating = GetArenaMatchmakerRating(winner == Team.Other ? Team.Horde : SharedConst.GetOtherTeam(winner));
winnerTeamRating = winnerArenaTeam.GetRating();
winnerMatchmakerRating = GetArenaMatchmakerRating(winner == Team.Other ? Team.Alliance : winner);
@@ -168,7 +168,7 @@ namespace Game.Arenas
loserTeamRating, loserChange, loserMatchmakerRating, loserMatchmakerChange);
SetArenaMatchmakerRating(winner, (uint)(winnerMatchmakerRating + winnerMatchmakerChange));
SetArenaMatchmakerRating(GetOtherTeam(winner), (uint)(loserMatchmakerRating + loserMatchmakerChange));
SetArenaMatchmakerRating(SharedConst.GetOtherTeam(winner), (uint)(loserMatchmakerRating + loserMatchmakerChange));
// bg team that the client expects is different to TeamId
// alliance 1, horde 0
@@ -176,7 +176,7 @@ namespace Game.Arenas
byte loserTeam = (byte)(winner == Team.Alliance ? PvPTeamId.Horde : PvPTeamId.Alliance);
_arenaTeamScores[winnerTeam].Assign(winnerTeamRating, (uint)(winnerTeamRating + winnerChange), winnerMatchmakerRating, GetArenaMatchmakerRating(winner));
_arenaTeamScores[loserTeam].Assign(loserTeamRating, (uint)(loserTeamRating + loserChange), loserMatchmakerRating, GetArenaMatchmakerRating(GetOtherTeam(winner)));
_arenaTeamScores[loserTeam].Assign(loserTeamRating, (uint)(loserTeamRating + loserChange), loserMatchmakerRating, GetArenaMatchmakerRating(SharedConst.GetOtherTeam(winner)));
Log.outDebug(LogFilter.Arena, "Arena match Type: {0} for Team1Id: {1} - Team2Id: {2} ended. WinnerTeamId: {3}. Winner rating: +{4}, Loser rating: {5}",
GetArenaType(), GetArenaTeamIdByIndex(BattleGroundTeamId.Alliance), GetArenaTeamIdByIndex(BattleGroundTeamId.Horde), winnerArenaTeam.GetId(), winnerChange, loserChange);