Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.

Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
This commit is contained in:
Hondacrx
2024-08-04 15:18:22 -04:00
parent bca02a24b0
commit e9b21a91be
139 changed files with 8322 additions and 8700 deletions
+1 -2
View File
@@ -174,7 +174,7 @@ namespace Game.BattleFields
if (m_PlayersInQueue[player.GetTeamId()].Contains(player.GetGUID()))
return;
if (m_PlayersInQueue[player.GetTeamId()].Count <= m_MinPlayer || m_PlayersInQueue[GetOtherTeam(player.GetTeamId())].Count >= m_MinPlayer)
if (m_PlayersInQueue[player.GetTeamId()].Count <= m_MinPlayer || m_PlayersInQueue[SharedConst.GetOtherTeam(player.GetTeamId())].Count >= m_MinPlayer)
PlayerAcceptInviteToQueue(player);
}
@@ -705,7 +705,6 @@ namespace Game.BattleFields
// Battlefield - generic methods
public uint GetDefenderTeam() { return m_DefenderTeam; }
public uint GetAttackerTeam() { return 1 - m_DefenderTeam; }
public int GetOtherTeam(int teamIndex) { return (teamIndex == BattleGroundTeamId.Horde ? BattleGroundTeamId.Alliance : BattleGroundTeamId.Horde); }
void SetDefenderTeam(uint team) { m_DefenderTeam = team; }
// Called on start