Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
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@@ -174,7 +174,7 @@ namespace Game.BattleFields
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if (m_PlayersInQueue[player.GetTeamId()].Contains(player.GetGUID()))
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return;
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if (m_PlayersInQueue[player.GetTeamId()].Count <= m_MinPlayer || m_PlayersInQueue[GetOtherTeam(player.GetTeamId())].Count >= m_MinPlayer)
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if (m_PlayersInQueue[player.GetTeamId()].Count <= m_MinPlayer || m_PlayersInQueue[SharedConst.GetOtherTeam(player.GetTeamId())].Count >= m_MinPlayer)
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PlayerAcceptInviteToQueue(player);
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}
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@@ -705,7 +705,6 @@ namespace Game.BattleFields
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// Battlefield - generic methods
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public uint GetDefenderTeam() { return m_DefenderTeam; }
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public uint GetAttackerTeam() { return 1 - m_DefenderTeam; }
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public int GetOtherTeam(int teamIndex) { return (teamIndex == BattleGroundTeamId.Horde ? BattleGroundTeamId.Alliance : BattleGroundTeamId.Horde); }
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void SetDefenderTeam(uint team) { m_DefenderTeam = team; }
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// Called on start
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