Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
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@@ -66,7 +66,7 @@ namespace Game.Conditions
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BattlegroundMap bgMap = map.ToBattlegroundMap();
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if (bgMap != null)
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{
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ZoneScript zoneScript = bgMap.GetBG();
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ZoneScript zoneScript = bgMap.GetBattlegroundScript();
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switch ((InstanceInfo)ConditionValue3)
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{
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case InstanceInfo.Data:
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@@ -446,11 +446,7 @@ namespace Game.Conditions
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case ConditionTypes.PlayerCondition:
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{
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if (player != null)
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{
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PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(ConditionValue1);
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if (playerCondition != null)
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condMeets = ConditionManager.IsPlayerMeetingCondition(player, playerCondition);
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}
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condMeets = ConditionManager.IsPlayerMeetingCondition(player, ConditionValue1);
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break;
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}
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case ConditionTypes.PrivateObject:
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