Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.

Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
This commit is contained in:
Hondacrx
2024-08-04 15:18:22 -04:00
parent bca02a24b0
commit e9b21a91be
139 changed files with 8322 additions and 8700 deletions
+2 -6
View File
@@ -66,7 +66,7 @@ namespace Game.Conditions
BattlegroundMap bgMap = map.ToBattlegroundMap();
if (bgMap != null)
{
ZoneScript zoneScript = bgMap.GetBG();
ZoneScript zoneScript = bgMap.GetBattlegroundScript();
switch ((InstanceInfo)ConditionValue3)
{
case InstanceInfo.Data:
@@ -446,11 +446,7 @@ namespace Game.Conditions
case ConditionTypes.PlayerCondition:
{
if (player != null)
{
PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(ConditionValue1);
if (playerCondition != null)
condMeets = ConditionManager.IsPlayerMeetingCondition(player, playerCondition);
}
condMeets = ConditionManager.IsPlayerMeetingCondition(player, ConditionValue1);
break;
}
case ConditionTypes.PrivateObject: