Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
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@@ -50,6 +50,9 @@ namespace Game.Entities
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public static ItemContext GetContextForPlayer(MapDifficultyRecord mapDifficulty, Player player)
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{
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if (mapDifficulty == null)
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return ItemContext.None;
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ItemContext evalContext(ItemContext currentContext, ItemContext newContext)
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{
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if (newContext == ItemContext.None)
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@@ -81,11 +84,7 @@ namespace Game.Entities
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bool meetsPlayerCondition = false;
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if (player != null)
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{
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var playerCondition = CliDB.PlayerConditionStorage.LookupByKey(itemContextPickerEntry.PlayerConditionID);
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if (playerCondition != null)
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meetsPlayerCondition = ConditionManager.IsPlayerMeetingCondition(player, playerCondition);
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}
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meetsPlayerCondition = ConditionManager.IsPlayerMeetingCondition(player, itemContextPickerEntry.PlayerConditionID);
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if ((itemContextPickerEntry.Flags & 0x1) != 0)
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meetsPlayerCondition = !meetsPlayerCondition;
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