Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
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@@ -370,7 +370,7 @@ namespace Game.Entities
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var mapDifficultyConditions = Global.DB2Mgr.GetMapDifficultyConditions(mapDiff.Id);
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foreach (var pair in mapDifficultyConditions)
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{
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if (!ConditionManager.IsPlayerMeetingCondition(this, pair.Item2))
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if (!ConditionManager.IsPlayerMeetingCondition(this, pair.Item2.Id))
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{
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failedMapDifficultyXCondition = pair.Item1;
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break;
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