Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
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@@ -154,14 +154,18 @@ namespace Game.Entities
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foreach (var edge in path)
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{
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var To = m_nodesByVertex[(int)edge.To];
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TaxiNodeFlags requireFlag = (player.GetTeam() == Team.Alliance) ? TaxiNodeFlags.ShowOnAllianceMap : TaxiNodeFlags.ShowOnHordeMap;
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if (!To.HasFlag(requireFlag))
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bool isVisibleForFaction = player.GetTeam() switch
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{
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Team.Horde => To.HasFlag(TaxiNodeFlags.ShowOnHordeMap),
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Team.Alliance => To.HasFlag(TaxiNodeFlags.ShowOnAllianceMap),
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_ => false
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};
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if (!isVisibleForFaction)
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continue;
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PlayerConditionRecord condition = CliDB.PlayerConditionStorage.LookupByKey(To.ConditionID);
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if (condition != null)
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if (!ConditionManager.IsPlayerMeetingCondition(player, condition))
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continue;
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if (!ConditionManager.IsPlayerMeetingCondition(player, To.ConditionID))
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continue;
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shortestPath.Add(GetNodeIDFromVertexID(edge.To));
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}
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