Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.

Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
This commit is contained in:
Hondacrx
2024-08-04 15:18:22 -04:00
parent bca02a24b0
commit e9b21a91be
139 changed files with 8322 additions and 8700 deletions
+10 -6
View File
@@ -154,14 +154,18 @@ namespace Game.Entities
foreach (var edge in path)
{
var To = m_nodesByVertex[(int)edge.To];
TaxiNodeFlags requireFlag = (player.GetTeam() == Team.Alliance) ? TaxiNodeFlags.ShowOnAllianceMap : TaxiNodeFlags.ShowOnHordeMap;
if (!To.HasFlag(requireFlag))
bool isVisibleForFaction = player.GetTeam() switch
{
Team.Horde => To.HasFlag(TaxiNodeFlags.ShowOnHordeMap),
Team.Alliance => To.HasFlag(TaxiNodeFlags.ShowOnAllianceMap),
_ => false
};
if (!isVisibleForFaction)
continue;
PlayerConditionRecord condition = CliDB.PlayerConditionStorage.LookupByKey(To.ConditionID);
if (condition != null)
if (!ConditionManager.IsPlayerMeetingCondition(player, condition))
continue;
if (!ConditionManager.IsPlayerMeetingCondition(player, To.ConditionID))
continue;
shortestPath.Add(GetNodeIDFromVertexID(edge.To));
}