Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
This commit is contained in:
@@ -868,13 +868,8 @@ namespace Game.Entities
|
||||
continue;
|
||||
|
||||
Player thisPlayer = ToPlayer();
|
||||
if (thisPlayer != null)
|
||||
{
|
||||
PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(mountCapability.PlayerConditionID);
|
||||
if (playerCondition != null)
|
||||
if (!ConditionManager.IsPlayerMeetingCondition(thisPlayer, playerCondition))
|
||||
continue;
|
||||
}
|
||||
if (thisPlayer != null && !ConditionManager.IsPlayerMeetingCondition(thisPlayer, (uint)mountCapability.PlayerConditionID))
|
||||
continue;
|
||||
|
||||
return mountCapability;
|
||||
}
|
||||
|
||||
@@ -110,8 +110,7 @@ namespace Game.Entities
|
||||
if (player.IsQuestRewarded(vignette.Data.VisibleTrackingQuestID))
|
||||
return false;
|
||||
|
||||
var playerCondition = CliDB.PlayerConditionStorage.LookupByKey(vignette.Data.PlayerConditionID);
|
||||
if (playerCondition != null && !ConditionManager.IsPlayerMeetingCondition(player, playerCondition))
|
||||
if (!ConditionManager.IsPlayerMeetingCondition(player, vignette.Data.PlayerConditionID))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
|
||||
Reference in New Issue
Block a user