Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.

Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
This commit is contained in:
Hondacrx
2024-08-04 15:18:22 -04:00
parent bca02a24b0
commit e9b21a91be
139 changed files with 8322 additions and 8700 deletions
+2 -7
View File
@@ -868,13 +868,8 @@ namespace Game.Entities
continue;
Player thisPlayer = ToPlayer();
if (thisPlayer != null)
{
PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(mountCapability.PlayerConditionID);
if (playerCondition != null)
if (!ConditionManager.IsPlayerMeetingCondition(thisPlayer, playerCondition))
continue;
}
if (thisPlayer != null && !ConditionManager.IsPlayerMeetingCondition(thisPlayer, (uint)mountCapability.PlayerConditionID))
continue;
return mountCapability;
}
+1 -2
View File
@@ -110,8 +110,7 @@ namespace Game.Entities
if (player.IsQuestRewarded(vignette.Data.VisibleTrackingQuestID))
return false;
var playerCondition = CliDB.PlayerConditionStorage.LookupByKey(vignette.Data.PlayerConditionID);
if (playerCondition != null && !ConditionManager.IsPlayerMeetingCondition(player, playerCondition))
if (!ConditionManager.IsPlayerMeetingCondition(player, vignette.Data.PlayerConditionID))
return false;
return true;