Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
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@@ -110,8 +110,7 @@ namespace Game.Entities
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if (player.IsQuestRewarded(vignette.Data.VisibleTrackingQuestID))
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return false;
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var playerCondition = CliDB.PlayerConditionStorage.LookupByKey(vignette.Data.PlayerConditionID);
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if (playerCondition != null && !ConditionManager.IsPlayerMeetingCondition(player, playerCondition))
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if (!ConditionManager.IsPlayerMeetingCondition(player, vignette.Data.PlayerConditionID))
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return false;
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return true;
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