Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
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@@ -672,15 +672,13 @@ namespace Game.Guilds
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SendCommandResult(session, GuildCommandType.RemovePlayer, GuildCommandError.RankTooHigh_S, name);
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else
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{
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DeleteMember(null, guid, false, true);
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_LogEvent(GuildEventLogTypes.UninvitePlayer, player.GetGUID().GetCounter(), guid.GetCounter());
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Player pMember = Global.ObjAccessor.FindConnectedPlayer(guid);
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SendEventPlayerLeft(pMember, player, true);
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SendCommandResult(session, GuildCommandType.RemovePlayer, GuildCommandError.Success, name);
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// After call to DeleteMember pointer to member becomes invalid
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DeleteMember(null, guid, false, true);
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}
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}
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}
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