Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
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@@ -161,10 +161,8 @@ namespace Game
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if (artifactAppearanceSet == null || artifactAppearanceSet.ArtifactID != artifact.GetTemplate().GetArtifactID())
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return;
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PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(artifactAppearance.UnlockPlayerConditionID);
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if (playerCondition != null)
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if (!ConditionManager.IsPlayerMeetingCondition(_player, playerCondition))
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return;
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if (!ConditionManager.IsPlayerMeetingCondition(_player, artifactAppearance.UnlockPlayerConditionID))
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return;
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artifact.SetAppearanceModId(artifactAppearance.ItemAppearanceModifierID);
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artifact.SetModifier(ItemModifier.ArtifactAppearanceId, artifactAppearance.Id);
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