Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.

Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
This commit is contained in:
Hondacrx
2024-08-04 15:18:22 -04:00
parent bca02a24b0
commit e9b21a91be
139 changed files with 8322 additions and 8700 deletions
+2 -11
View File
@@ -191,15 +191,7 @@ namespace Game
var mountDisplays = Global.DB2Mgr.GetMountDisplays(mount.Id);
if (mountDisplays != null)
{
List<MountXDisplayRecord> usableDisplays = mountDisplays.Where(mountDisplay =>
{
PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(mountDisplay.PlayerConditionID);
if (playerCondition != null)
return ConditionManager.IsPlayerMeetingCondition(GetPlayer(), playerCondition);
return true;
}).ToList();
List<MountXDisplayRecord> usableDisplays = mountDisplays.Where(mountDisplay => ConditionManager.IsPlayerMeetingCondition(GetPlayer(), mountDisplay.PlayerConditionID)).ToList();
if (!usableDisplays.Empty())
preferredMountDisplay = usableDisplays.SelectRandom().CreatureDisplayInfoID;
}
@@ -221,8 +213,7 @@ namespace Game
[WorldPacketHandler(ClientOpcodes.TaxiRequestEarlyLanding, Processing = PacketProcessing.ThreadSafe)]
void HandleTaxiRequestEarlyLanding(TaxiRequestEarlyLanding taxiRequestEarlyLanding)
{
FlightPathMovementGenerator flight = GetPlayer().GetMotionMaster().GetCurrentMovementGenerator() as FlightPathMovementGenerator;
if (flight != null)
if (GetPlayer().GetMotionMaster().GetCurrentMovementGenerator() is FlightPathMovementGenerator flight)
{
if (GetPlayer().m_taxi.RequestEarlyLanding())
{