Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
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@@ -191,15 +191,7 @@ namespace Game
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var mountDisplays = Global.DB2Mgr.GetMountDisplays(mount.Id);
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if (mountDisplays != null)
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{
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List<MountXDisplayRecord> usableDisplays = mountDisplays.Where(mountDisplay =>
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{
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PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(mountDisplay.PlayerConditionID);
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if (playerCondition != null)
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return ConditionManager.IsPlayerMeetingCondition(GetPlayer(), playerCondition);
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return true;
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}).ToList();
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List<MountXDisplayRecord> usableDisplays = mountDisplays.Where(mountDisplay => ConditionManager.IsPlayerMeetingCondition(GetPlayer(), mountDisplay.PlayerConditionID)).ToList();
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if (!usableDisplays.Empty())
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preferredMountDisplay = usableDisplays.SelectRandom().CreatureDisplayInfoID;
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}
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@@ -221,8 +213,7 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.TaxiRequestEarlyLanding, Processing = PacketProcessing.ThreadSafe)]
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void HandleTaxiRequestEarlyLanding(TaxiRequestEarlyLanding taxiRequestEarlyLanding)
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{
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FlightPathMovementGenerator flight = GetPlayer().GetMotionMaster().GetCurrentMovementGenerator() as FlightPathMovementGenerator;
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if (flight != null)
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if (GetPlayer().GetMotionMaster().GetCurrentMovementGenerator() is FlightPathMovementGenerator flight)
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{
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if (GetPlayer().m_taxi.RequestEarlyLanding())
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{
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