Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.

Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
This commit is contained in:
Hondacrx
2024-08-04 15:18:22 -04:00
parent bca02a24b0
commit e9b21a91be
139 changed files with 8322 additions and 8700 deletions
+3 -2
View File
@@ -9,6 +9,9 @@ namespace Game.Maps
{
public class ZoneScript
{
protected EventMap _events = new();
protected TaskScheduler _scheduler = new();
public virtual void TriggerGameEvent(uint gameEventId, WorldObject source = null, WorldObject target = null)
{
if (source != null)
@@ -48,8 +51,6 @@ namespace Game.Maps
public virtual bool CanCaptureFlag(AreaTrigger areaTrigger, Player player) { return false; }
public virtual void OnCaptureFlag(AreaTrigger areaTrigger, Player player) { }
protected EventMap _events = new();
}
public class ControlZoneHandler