Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
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@@ -242,6 +242,19 @@ namespace Game.Scripting
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Global.ScriptMgr.AddScript(this);
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}
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// Gets an BattlegroundScript object for this battleground.
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public virtual BattlegroundScript GetBattlegroundScript(BattlegroundMap map) { return null; }
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}
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class GenericBattlegroundMapScript<Script> : BattlegroundMapScript where Script : BattlegroundScript
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{
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public GenericBattlegroundMapScript(string name, uint mapId) : base(name, mapId) { }
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public override BattlegroundScript GetBattlegroundScript(BattlegroundMap map)
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{
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return (Script)Activator.CreateInstance(typeof(Script), new object[] { map });
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}
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}
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public class ItemScript : ScriptObject
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@@ -430,19 +443,6 @@ namespace Game.Scripting
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public virtual BattleField GetBattlefield(Map map) { return null; }
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}
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public class BattlegroundScript : ScriptObject
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{
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public BattlegroundScript(string name) : base(name)
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{
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Global.ScriptMgr.AddScript(this);
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}
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public override bool IsDatabaseBound() { return true; }
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// Should return a fully valid Battlegroundobject for the type ID.
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public virtual Battleground GetBattleground() { return null; }
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}
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public class OutdoorPvPScript : ScriptObject
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{
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public OutdoorPvPScript(string name) : base(name)
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