Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.

Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
This commit is contained in:
Hondacrx
2024-08-04 15:18:22 -04:00
parent bca02a24b0
commit e9b21a91be
139 changed files with 8322 additions and 8700 deletions
+4 -4
View File
@@ -608,11 +608,11 @@ namespace Game.Scripting
}
//BattlegroundScript
public Battleground CreateBattleground(BattlegroundTypeId typeId)
public BattlegroundScript CreateBattlegroundData(BattlegroundMap map)
{
// @todo Implement script-side Battlegrounds.
Cypher.Assert(false);
return null;
Cypher.Assert(map != null);
return RunScriptRet<BattlegroundMapScript, BattlegroundScript>(p => p.GetBattlegroundScript(map), map.GetScriptId(), null);
}
// OutdoorPvPScript