Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
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@@ -608,11 +608,11 @@ namespace Game.Scripting
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}
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//BattlegroundScript
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public Battleground CreateBattleground(BattlegroundTypeId typeId)
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public BattlegroundScript CreateBattlegroundData(BattlegroundMap map)
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{
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// @todo Implement script-side Battlegrounds.
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Cypher.Assert(false);
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return null;
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Cypher.Assert(map != null);
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return RunScriptRet<BattlegroundMapScript, BattlegroundScript>(p => p.GetBattlegroundScript(map), map.GetScriptId(), null);
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}
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// OutdoorPvPScript
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