Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
This commit is contained in:
@@ -2152,11 +2152,7 @@ namespace Game.Spells
|
||||
{
|
||||
Player playerTarget = target.ToPlayer();
|
||||
if (playerTarget != null)
|
||||
{
|
||||
var playerCondition = CliDB.PlayerConditionStorage.LookupByKey(mountDisplay.PlayerConditionID);
|
||||
if (playerCondition != null)
|
||||
return ConditionManager.IsPlayerMeetingCondition(playerTarget, playerCondition);
|
||||
}
|
||||
return ConditionManager.IsPlayerMeetingCondition(playerTarget, mountDisplay.PlayerConditionID);
|
||||
|
||||
return true;
|
||||
}).ToList();
|
||||
@@ -2886,13 +2882,7 @@ namespace Game.Spells
|
||||
Player player = target.ToPlayer();
|
||||
if (!apply && player != null && GetSpellInfo().HasAuraInterruptFlag(SpellAuraInterruptFlags.StealthOrInvis))
|
||||
{
|
||||
if (player.InBattleground())
|
||||
{
|
||||
Battleground bg = player.GetBattleground();
|
||||
if (bg != null)
|
||||
bg.EventPlayerDroppedFlag(player);
|
||||
}
|
||||
else
|
||||
if (!player.InBattleground())
|
||||
Global.OutdoorPvPMgr.HandleDropFlag(player, GetSpellInfo().Id);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1217,19 +1217,7 @@ namespace Game.Spells
|
||||
if (goInfo.GetNoDamageImmune() != 0 && player.HasUnitFlag(UnitFlags.Immune))
|
||||
return;
|
||||
|
||||
if (goInfo.type == GameObjectTypes.FlagStand)
|
||||
{
|
||||
//CanUseBattlegroundObject() already called in CheckCast()
|
||||
// in Battlegroundcheck
|
||||
Battleground bg = player.GetBattleground();
|
||||
if (bg != null)
|
||||
{
|
||||
if (bg.GetTypeID() == BattlegroundTypeId.EY)
|
||||
bg.EventPlayerClickedOnFlag(player, gameObjTarget);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (m_spellInfo.Id == 1842 && gameObjTarget.GetGoInfo().type == GameObjectTypes.Trap && gameObjTarget.GetOwner() != null)
|
||||
if (m_spellInfo.Id == 1842 && gameObjTarget.GetGoInfo().type == GameObjectTypes.Trap && gameObjTarget.GetOwner() != null)
|
||||
{
|
||||
gameObjTarget.SetLootState(LootState.JustDeactivated);
|
||||
return;
|
||||
@@ -2611,17 +2599,6 @@ namespace Game.Spells
|
||||
// Wild object not have owner and check clickable by players
|
||||
map.AddToMap(go);
|
||||
|
||||
if (go.GetGoType() == GameObjectTypes.FlagDrop)
|
||||
{
|
||||
Player player = m_caster.ToPlayer();
|
||||
if (player != null)
|
||||
{
|
||||
Battleground bg = player.GetBattleground();
|
||||
if (bg != null)
|
||||
bg.SetDroppedFlagGUID(go.GetGUID(), bg.GetPlayerTeam(player.GetGUID()) == Team.Alliance ? BattleGroundTeamId.Horde : BattleGroundTeamId.Alliance);
|
||||
}
|
||||
}
|
||||
|
||||
GameObject linkedTrap = go.GetLinkedTrap();
|
||||
if (linkedTrap != null)
|
||||
{
|
||||
|
||||
@@ -3181,10 +3181,8 @@ namespace Game.Spells
|
||||
{
|
||||
foreach (SpellXSpellVisualRecord visual in _visuals)
|
||||
{
|
||||
var playerCondition = CliDB.PlayerConditionStorage.LookupByKey(visual.CasterPlayerConditionID);
|
||||
if (playerCondition != null)
|
||||
if (caster == null || !caster.IsPlayer() || !ConditionManager.IsPlayerMeetingCondition(caster.ToPlayer(), playerCondition))
|
||||
continue;
|
||||
if (caster == null || !caster.IsPlayer() || !ConditionManager.IsPlayerMeetingCondition(caster.ToPlayer(), visual.CasterPlayerConditionID))
|
||||
continue;
|
||||
|
||||
var unitCondition = CliDB.UnitConditionStorage.LookupByKey(visual.CasterUnitConditionID);
|
||||
if (unitCondition != null)
|
||||
@@ -3753,8 +3751,7 @@ namespace Game.Spells
|
||||
if (ShowFutureSpellPlayerConditionID == 0)
|
||||
return false;
|
||||
|
||||
var playerCondition = CliDB.PlayerConditionStorage.LookupByKey(ShowFutureSpellPlayerConditionID);
|
||||
return playerCondition == null || ConditionManager.IsPlayerMeetingCondition(player, playerCondition);
|
||||
return ConditionManager.IsPlayerMeetingCondition(player, ShowFutureSpellPlayerConditionID);
|
||||
}
|
||||
|
||||
public bool HasLabel(uint labelId)
|
||||
|
||||
@@ -5010,13 +5010,6 @@ namespace Game.Entities
|
||||
if (player == null || (auraSpell > 0 && !player.HasAura((uint)auraSpell)) || (auraSpell < 0 && player.HasAura((uint)-auraSpell)))
|
||||
return false;
|
||||
|
||||
if (player != null)
|
||||
{
|
||||
Battleground bg = player.GetBattleground();
|
||||
if (bg != null)
|
||||
return bg.IsSpellAllowed(spellId, player);
|
||||
}
|
||||
|
||||
// Extra conditions -- leaving the possibility add extra conditions...
|
||||
switch (spellId)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user