Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
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@@ -2152,11 +2152,7 @@ namespace Game.Spells
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{
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Player playerTarget = target.ToPlayer();
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if (playerTarget != null)
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{
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var playerCondition = CliDB.PlayerConditionStorage.LookupByKey(mountDisplay.PlayerConditionID);
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if (playerCondition != null)
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return ConditionManager.IsPlayerMeetingCondition(playerTarget, playerCondition);
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}
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return ConditionManager.IsPlayerMeetingCondition(playerTarget, mountDisplay.PlayerConditionID);
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return true;
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}).ToList();
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@@ -2886,13 +2882,7 @@ namespace Game.Spells
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Player player = target.ToPlayer();
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if (!apply && player != null && GetSpellInfo().HasAuraInterruptFlag(SpellAuraInterruptFlags.StealthOrInvis))
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{
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if (player.InBattleground())
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{
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Battleground bg = player.GetBattleground();
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if (bg != null)
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bg.EventPlayerDroppedFlag(player);
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}
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else
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if (!player.InBattleground())
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Global.OutdoorPvPMgr.HandleDropFlag(player, GetSpellInfo().Id);
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}
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}
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