Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.

Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
This commit is contained in:
Hondacrx
2024-08-04 15:18:22 -04:00
parent bca02a24b0
commit e9b21a91be
139 changed files with 8322 additions and 8700 deletions
+2 -12
View File
@@ -2152,11 +2152,7 @@ namespace Game.Spells
{
Player playerTarget = target.ToPlayer();
if (playerTarget != null)
{
var playerCondition = CliDB.PlayerConditionStorage.LookupByKey(mountDisplay.PlayerConditionID);
if (playerCondition != null)
return ConditionManager.IsPlayerMeetingCondition(playerTarget, playerCondition);
}
return ConditionManager.IsPlayerMeetingCondition(playerTarget, mountDisplay.PlayerConditionID);
return true;
}).ToList();
@@ -2886,13 +2882,7 @@ namespace Game.Spells
Player player = target.ToPlayer();
if (!apply && player != null && GetSpellInfo().HasAuraInterruptFlag(SpellAuraInterruptFlags.StealthOrInvis))
{
if (player.InBattleground())
{
Battleground bg = player.GetBattleground();
if (bg != null)
bg.EventPlayerDroppedFlag(player);
}
else
if (!player.InBattleground())
Global.OutdoorPvPMgr.HandleDropFlag(player, GetSpellInfo().Id);
}
}