Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
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@@ -3181,10 +3181,8 @@ namespace Game.Spells
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{
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foreach (SpellXSpellVisualRecord visual in _visuals)
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{
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var playerCondition = CliDB.PlayerConditionStorage.LookupByKey(visual.CasterPlayerConditionID);
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if (playerCondition != null)
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if (caster == null || !caster.IsPlayer() || !ConditionManager.IsPlayerMeetingCondition(caster.ToPlayer(), playerCondition))
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continue;
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if (caster == null || !caster.IsPlayer() || !ConditionManager.IsPlayerMeetingCondition(caster.ToPlayer(), visual.CasterPlayerConditionID))
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continue;
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var unitCondition = CliDB.UnitConditionStorage.LookupByKey(visual.CasterUnitConditionID);
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if (unitCondition != null)
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@@ -3753,8 +3751,7 @@ namespace Game.Spells
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if (ShowFutureSpellPlayerConditionID == 0)
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return false;
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var playerCondition = CliDB.PlayerConditionStorage.LookupByKey(ShowFutureSpellPlayerConditionID);
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return playerCondition == null || ConditionManager.IsPlayerMeetingCondition(player, playerCondition);
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return ConditionManager.IsPlayerMeetingCondition(player, ShowFutureSpellPlayerConditionID);
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}
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public bool HasLabel(uint labelId)
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