Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.

Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
This commit is contained in:
Hondacrx
2024-08-04 15:18:22 -04:00
parent bca02a24b0
commit e9b21a91be
139 changed files with 8322 additions and 8700 deletions
+3 -6
View File
@@ -3181,10 +3181,8 @@ namespace Game.Spells
{
foreach (SpellXSpellVisualRecord visual in _visuals)
{
var playerCondition = CliDB.PlayerConditionStorage.LookupByKey(visual.CasterPlayerConditionID);
if (playerCondition != null)
if (caster == null || !caster.IsPlayer() || !ConditionManager.IsPlayerMeetingCondition(caster.ToPlayer(), playerCondition))
continue;
if (caster == null || !caster.IsPlayer() || !ConditionManager.IsPlayerMeetingCondition(caster.ToPlayer(), visual.CasterPlayerConditionID))
continue;
var unitCondition = CliDB.UnitConditionStorage.LookupByKey(visual.CasterUnitConditionID);
if (unitCondition != null)
@@ -3753,8 +3751,7 @@ namespace Game.Spells
if (ShowFutureSpellPlayerConditionID == 0)
return false;
var playerCondition = CliDB.PlayerConditionStorage.LookupByKey(ShowFutureSpellPlayerConditionID);
return playerCondition == null || ConditionManager.IsPlayerMeetingCondition(player, playerCondition);
return ConditionManager.IsPlayerMeetingCondition(player, ShowFutureSpellPlayerConditionID);
}
public bool HasLabel(uint labelId)