Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.

Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
This commit is contained in:
Hondacrx
2024-08-04 15:18:22 -04:00
parent bca02a24b0
commit e9b21a91be
139 changed files with 8322 additions and 8700 deletions
-7
View File
@@ -5010,13 +5010,6 @@ namespace Game.Entities
if (player == null || (auraSpell > 0 && !player.HasAura((uint)auraSpell)) || (auraSpell < 0 && player.HasAura((uint)-auraSpell)))
return false;
if (player != null)
{
Battleground bg = player.GetBattleground();
if (bg != null)
return bg.IsSpellAllowed(spellId, player);
}
// Extra conditions -- leaving the possibility add extra conditions...
switch (spellId)
{