Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
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@@ -5010,13 +5010,6 @@ namespace Game.Entities
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if (player == null || (auraSpell > 0 && !player.HasAura((uint)auraSpell)) || (auraSpell < 0 && player.HasAura((uint)-auraSpell)))
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return false;
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if (player != null)
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{
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Battleground bg = player.GetBattleground();
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if (bg != null)
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return bg.IsSpellAllowed(spellId, player);
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}
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// Extra conditions -- leaving the possibility add extra conditions...
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switch (spellId)
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{
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