Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
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// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Game.AI;
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using Game.Entities;
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using Game.Scripting;
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using System;
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namespace Scripts.Battlegrounds.AlteracValley.Vanndar
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{
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struct SpellIds
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{
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public const uint Avatar = 19135;
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public const uint Thunderclap = 15588;
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public const uint Stormbolt = 20685; // not sure
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}
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struct TextIds
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{
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public const uint YellAggro = 0;
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public const uint YellEvade = 1;
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//public const uint YellRespawn1 = -1810010; // Missing in database
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//public const uint YellRespawn2 = -1810011; // Missing in database
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public const uint YellRandom = 2;
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public const uint YellSpell = 3;
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}
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[Script]
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class boss_vanndar : ScriptedAI
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{
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public boss_vanndar(Creature creature) : base(creature) { }
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public override void Reset()
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{
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_scheduler.CancelAll();
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}
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public override void JustEngagedWith(Unit who)
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{
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_scheduler.Schedule(TimeSpan.FromSeconds(3), task =>
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{
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DoCastVictim(SpellIds.Avatar);
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task.Repeat(TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(20));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(4), task =>
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{
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DoCastVictim(SpellIds.Thunderclap);
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task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(15));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(6), task =>
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{
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DoCastVictim(SpellIds.Stormbolt);
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task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(25));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(30), task =>
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{
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Talk(TextIds.YellRandom);
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task.Repeat(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(30));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
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{
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if (me.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50)
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{
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EnterEvadeMode();
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Talk(TextIds.YellEvade);
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}
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task.Repeat();
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});
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Talk(TextIds.YellAggro);
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_scheduler.Update(diff);
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}
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}
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}
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