Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.

Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
This commit is contained in:
Hondacrx
2024-08-04 15:18:22 -04:00
parent bca02a24b0
commit e9b21a91be
139 changed files with 8322 additions and 8700 deletions
@@ -0,0 +1,15 @@
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Game.BattleGrounds;
using Game.Maps;
using Game.Scripting;
namespace Scripts.Battlegrounds.BattleForGilneas
{
[Script(nameof(battleground_battle_for_gilneas), 761)]
class battleground_battle_for_gilneas : BattlegroundScript
{
public battleground_battle_for_gilneas(BattlegroundMap map) : base(map) { }
}
}