Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
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// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Framework.Constants;
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using Game.BattleGrounds;
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using Game.Entities;
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using Game.Maps;
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using Game.Scripting;
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using System;
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using System.Collections.Generic;
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namespace Scripts.Battlegrounds.RuinsOfLordaeron
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{
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enum GameObjectIds
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{
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Door1 = 185918,
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Door2 = 185917,
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Buff1 = 184663,
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Buff2 = 184664
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}
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[Script(nameof(arena_ruins_of_lordaeron), 572)]
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class arena_ruins_of_lordaeron : ArenaScript
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{
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List<ObjectGuid> _doorGUIDs = new();
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public arena_ruins_of_lordaeron(BattlegroundMap map) : base(map) { }
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public override void OnUpdate(uint diff)
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{
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_scheduler.Update(diff);
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}
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public override void OnInit()
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{
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AddDoor((uint)GameObjectIds.Door1, 1293.561f, 1601.938f, 31.60557f, -1.457349f, 0, 0, -0.6658813f, 0.7460576f);
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AddDoor((uint)GameObjectIds.Door2, 1278.648f, 1730.557f, 31.60557f, 1.684245f, 0, 0, 0.7460582f, 0.6658807f);
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}
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public override void OnStart()
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{
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foreach (ObjectGuid guid in _doorGUIDs)
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{
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GameObject door = battlegroundMap.GetGameObject(guid);
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if (door != null)
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{
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door.UseDoorOrButton();
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door.DespawnOrUnsummon(TimeSpan.FromSeconds(5));
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}
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}
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_scheduler.Schedule(TimeSpan.FromMinutes(1), _ =>
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{
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CreateObject((uint)GameObjectIds.Buff1, 1328.719971f, 1632.719971f, 36.730400f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f);
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CreateObject((uint)GameObjectIds.Buff2, 1243.300049f, 1699.170044f, 34.872601f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f);
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});
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}
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void AddDoor(uint entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, GameObjectState goState = GameObjectState.Ready)
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{
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GameObject go = CreateObject(entry, x, y, z, o, rotation0, rotation1, rotation2, rotation3, goState);
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if (go != null)
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_doorGUIDs.Add(go.GetGUID());
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}
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}
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}
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