Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.

Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
This commit is contained in:
Hondacrx
2024-08-04 15:18:22 -04:00
parent bca02a24b0
commit e9b21a91be
139 changed files with 8322 additions and 8700 deletions
@@ -1,217 +0,0 @@
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.AI;
using Game.DataStorage;
using Game.Entities;
using Game.Maps;
using Game.Scripting;
using System;
namespace Scripts.EasternKingdoms.AlteracValley
{
struct SpellIds
{
public const uint Charge = 22911;
public const uint Cleave = 40504;
public const uint DemoralizingShout = 23511;
public const uint Enrage = 8599;
public const uint Whirlwind = 13736;
public const uint NorthMarshal = 45828;
public const uint SouthMarshal = 45829;
public const uint StonehearthMarshal = 45830;
public const uint IcewingMarshal = 45831;
public const uint IcebloodWarmaster = 45822;
public const uint TowerPointWarmaster = 45823;
public const uint WestFrostwolfWarmaster = 45824;
public const uint EastFrostwolfWarmaster = 45826;
}
struct CreatureIds
{
public const uint NorthMarshal = 14762;
public const uint SouthMarshal = 14763;
public const uint IcewingMarshal = 14764;
public const uint StonehearthMarshal = 14765;
public const uint EastFrostwolfWarmaster = 14772;
public const uint IcebloodWarmaster = 14773;
public const uint TowerPointWarmaster = 14776;
public const uint WestFrostwolfWarmaster = 14777;
}
[Script]
class npc_av_marshal_or_warmaster : ScriptedAI
{
(uint npcEntry, uint spellId)[] _auraPairs =
{
new (CreatureIds.NorthMarshal, SpellIds.NorthMarshal),
new (CreatureIds.SouthMarshal, SpellIds.SouthMarshal),
new (CreatureIds.StonehearthMarshal, SpellIds.StonehearthMarshal),
new (CreatureIds.IcewingMarshal, SpellIds.IcewingMarshal),
new (CreatureIds.EastFrostwolfWarmaster, SpellIds.EastFrostwolfWarmaster),
new (CreatureIds.WestFrostwolfWarmaster, SpellIds.WestFrostwolfWarmaster),
new (CreatureIds.TowerPointWarmaster, SpellIds.TowerPointWarmaster),
new (CreatureIds.IcebloodWarmaster, SpellIds.IcebloodWarmaster)
};
bool _hasAura;
public npc_av_marshal_or_warmaster(Creature creature) : base(creature)
{
Initialize();
}
void Initialize()
{
_hasAura = false;
}
public override void Reset()
{
Initialize();
_scheduler.CancelAll();
_scheduler.Schedule(TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(12), task =>
{
DoCastVictim(SpellIds.Charge);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(25));
});
_scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(11), task =>
{
DoCastVictim(SpellIds.Cleave);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(16));
});
_scheduler.Schedule(TimeSpan.FromSeconds(2), task =>
{
DoCast(me, SpellIds.DemoralizingShout);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(15));
});
_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20), task =>
{
DoCast(me, SpellIds.Whirlwind);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(25));
});
_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20), task =>
{
DoCast(me, SpellIds.Enrage);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(30));
});
_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
{
Position _homePosition = me.GetHomePosition();
if (me.GetDistance2d(_homePosition.GetPositionX(), _homePosition.GetPositionY()) > 50.0f)
{
EnterEvadeMode();
return;
}
task.Repeat(TimeSpan.FromSeconds(5));
});
}
public override void JustAppeared()
{
Reset();
}
public override void UpdateAI(uint diff)
{
// I have a feeling this isn't blizzlike, but owell, I'm only passing by and cleaning up.
if (!_hasAura)
{
for (byte i = 0; i < _auraPairs.Length; ++i)
if (_auraPairs[i].npcEntry == me.GetEntry())
DoCast(me, _auraPairs[i].spellId);
_hasAura = true;
}
if (!UpdateVictim())
return;
_scheduler.Update(diff);
if (me.HasUnitState(UnitState.Casting))
return;
}
}
[Script]
class go_av_capturable_object : GameObjectAI
{
public go_av_capturable_object(GameObject go) : base(go) { }
public override void Reset()
{
me.SetActive(true);
}
public override bool OnGossipHello(Player player)
{
if (me.GetGoState() != GameObjectState.Ready)
return true;
ZoneScript zonescript = me.GetZoneScript();
if (zonescript != null)
{
zonescript.DoAction(1, player, me);
return false;
}
return true;
}
}
[Script]
class go_av_contested_object : GameObjectAI
{
public go_av_contested_object(GameObject go) : base(go) { }
public override void Reset()
{
me.SetActive(true);
_scheduler.Schedule(TimeSpan.FromMinutes(4), _ =>
{
ZoneScript zonescript = me.GetZoneScript();
if (zonescript != null)
zonescript.DoAction(2, me, me);
});
}
public override bool OnGossipHello(Player player)
{
if (me.GetGoState() != GameObjectState.Ready)
return true;
ZoneScript zonescript = me.GetZoneScript();
if (zonescript != null)
{
zonescript.DoAction(1, player, me);
return false;
}
return true;
}
public override void UpdateAI(uint diff)
{
_scheduler.Update(diff);
}
}
[Script]
class at_av_exploit : AreaTriggerScript
{
public at_av_exploit() : base("at_av_exploit") { }
public override bool OnTrigger(Player player, AreaTriggerRecord trigger)
{
var battleground = player.GetBattleground();
if (battleground != null && battleground.GetStatus() == BattlegroundStatus.WaitJoin)
battleground.TeleportPlayerToExploitLocation(player);
return true;
}
}
}
@@ -1,147 +0,0 @@
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.AI;
using Game.Entities;
using Game.Scripting;
using Game.Spells;
using System;
using System.Collections.Generic;
namespace Scripts.EasternKingdoms.AlteracValley.Balinda
{
struct SpellIds
{
public const uint ArcaneExplosion = 46608;
public const uint ConeOfCold = 38384;
public const uint Fireball = 46988;
public const uint Frostbolt = 46987;
public const uint SummonWaterElemental = 45067;
public const uint Iceblock = 46604;
}
struct TextIds
{
public const uint SayAggro = 0;
public const uint SayEvade = 1;
public const uint SaySalvation = 2;
}
struct ActionIds
{
public const int BuffYell = -30001; // shared from Battleground
}
[Script]
class boss_balinda : ScriptedAI
{
SummonList summons;
ObjectGuid WaterElementalGUID;
bool HasCastIceblock;
public boss_balinda(Creature creature) : base(creature)
{
summons = new(me);
Initialize();
}
void Initialize()
{
WaterElementalGUID.Clear();
HasCastIceblock = false;
}
public override void Reset()
{
Initialize();
_scheduler.CancelAll();
summons.DespawnAll();
}
public override void JustEngagedWith(Unit who)
{
Talk(TextIds.SayAggro);
_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(15), task =>
{
DoCastVictim(SpellIds.ArcaneExplosion);
task.Repeat();
});
_scheduler.Schedule(TimeSpan.FromSeconds(8), task =>
{
DoCastVictim(SpellIds.ConeOfCold);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(20));
});
_scheduler.Schedule(TimeSpan.FromSeconds(1), task =>
{
DoCastVictim(SpellIds.Fireball);
task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(9));
});
_scheduler.Schedule(TimeSpan.FromSeconds(4), task =>
{
DoCastVictim(SpellIds.Frostbolt);
task.Repeat(TimeSpan.FromSeconds(4), TimeSpan.FromSeconds(12));
});
_scheduler.Schedule(TimeSpan.FromSeconds(3), task =>
{
if (summons.Empty())
DoCast(SpellIds.SummonWaterElemental);
task.Repeat(TimeSpan.FromSeconds(50));
});
_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
{
if (me.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
Talk(TextIds.SayEvade);
}
Creature elemental = ObjectAccessor.GetCreature(me, WaterElementalGUID);
if (elemental != null)
if (elemental.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50)
elemental.GetAI().EnterEvadeMode();
task.Repeat();
});
}
public override void JustSummoned(Creature summoned)
{
summoned.GetAI().AttackStart(SelectTarget(SelectTargetMethod.Random, 0, 50, true));
summoned.SetFaction(me.GetFaction());
WaterElementalGUID = summoned.GetGUID();
summons.Summon(summoned);
}
public override void SummonedCreatureDespawn(Creature summoned)
{
summons.Despawn(summoned);
}
public override void JustDied(Unit killer)
{
summons.DespawnAll();
}
public override void DoAction(int actionId)
{
if (actionId == ActionIds.BuffYell)
Talk(TextIds.SayAggro);
}
public override void DamageTaken(Unit attacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null)
{
if (me.HealthBelowPctDamaged(40, damage) && !HasCastIceblock)
{
DoCast(SpellIds.Iceblock);
HasCastIceblock = true;
}
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff);
}
}
}
@@ -1,97 +0,0 @@
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Game.AI;
using Game.Entities;
using Game.Scripting;
using System;
namespace Scripts.EasternKingdoms.AlteracValley.Drekthar
{
struct SpellIds
{
public const uint Whirlwind = 15589;
public const uint Whirlwind2 = 13736;
public const uint Knockdown = 19128;
public const uint Frenzy = 8269;
public const uint SweepingStrikes = 18765; // not sure
public const uint Cleave = 20677; // not sure
public const uint Windfury = 35886; // not sure
public const uint Stormpike = 51876; // not sure
}
struct TextIds
{
public const uint SayAggro = 0;
public const uint SayEvade = 1;
public const uint SayRespawn = 2;
public const uint SayRandom = 3;
}
[Script]
class boss_drekthar : ScriptedAI
{
public boss_drekthar(Creature creature) : base(creature) { }
public override void Reset()
{
_scheduler.CancelAll();
}
public override void JustEngagedWith(Unit who)
{
Talk(TextIds.SayAggro);
_scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(20), task =>
{
DoCastVictim(SpellIds.Whirlwind);
task.Repeat(TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(18));
});
_scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(20), task =>
{
DoCastVictim(SpellIds.Whirlwind2);
task.Repeat(TimeSpan.FromSeconds(7), TimeSpan.FromSeconds(25));
});
_scheduler.Schedule(TimeSpan.FromSeconds(12), task =>
{
DoCastVictim(SpellIds.Knockdown);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(15));
});
_scheduler.Schedule(TimeSpan.FromSeconds(6), task =>
{
DoCastVictim(SpellIds.Frenzy);
task.Repeat(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(30));
});
_scheduler.Schedule(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(30), task =>
{
Talk(TextIds.SayRandom);
task.Repeat();
});
}
public override void JustAppeared()
{
Reset();
Talk(TextIds.SayRespawn);
}
public override bool CheckInRoom()
{
if (me.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
Talk(TextIds.SayEvade);
return false;
}
return true;
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim() || !CheckInRoom())
return;
_scheduler.Update(diff);
}
}
}
@@ -1,98 +0,0 @@
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Game.AI;
using Game.Entities;
using Game.Scripting;
using System;
namespace Scripts.EasternKingdoms.AlteracValley.Galvangar
{
struct SpellIds
{
public const uint Cleave = 15284;
public const uint FrighteningShout = 19134;
public const uint Whirlwind1 = 15589;
public const uint Whirlwind2 = 13736;
public const uint MortalStrike = 16856;
}
struct TextIds
{
public const uint SayAggro = 0;
public const uint SayEvade = 1;
public const uint SayBuff = 2;
}
struct ActionIds
{
public const int BuffYell = -30001; // shared from Battleground
}
[Script]
class boss_galvangar : ScriptedAI
{
public boss_galvangar(Creature creature) : base(creature) { }
public override void Reset()
{
_scheduler.CancelAll();
}
public override void JustEngagedWith(Unit who)
{
Talk(TextIds.SayAggro);
_scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(9), task =>
{
DoCastVictim(SpellIds.Cleave);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(16));
});
_scheduler.Schedule(TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(19), task =>
{
DoCastVictim(SpellIds.FrighteningShout);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(15));
});
_scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(13), task =>
{
DoCastVictim(SpellIds.Whirlwind1);
task.Repeat(TimeSpan.FromSeconds(6), TimeSpan.FromSeconds(10));
});
_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20), task =>
{
DoCastVictim(SpellIds.Whirlwind2);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(25));
});
_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20), task =>
{
DoCastVictim(SpellIds.MortalStrike);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(30));
});
}
public override void DoAction(int actionId)
{
if (actionId == ActionIds.BuffYell)
Talk(TextIds.SayBuff);
}
public override bool CheckInRoom()
{
if (me.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
Talk(TextIds.SayEvade);
return false;
}
return true;
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim() || !CheckInRoom())
return;
_scheduler.Update(diff);
}
}
}
@@ -1,81 +0,0 @@
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Game.AI;
using Game.Entities;
using Game.Scripting;
using System;
namespace Scripts.EasternKingdoms.AlteracValley.Vanndar
{
struct SpellIds
{
public const uint Avatar = 19135;
public const uint Thunderclap = 15588;
public const uint Stormbolt = 20685; // not sure
}
struct TextIds
{
public const uint YellAggro = 0;
public const uint YellEvade = 1;
//public const uint YellRespawn1 = -1810010; // Missing in database
//public const uint YellRespawn2 = -1810011; // Missing in database
public const uint YellRandom = 2;
public const uint YellSpell = 3;
}
[Script]
class boss_vanndar : ScriptedAI
{
public boss_vanndar(Creature creature) : base(creature) { }
public override void Reset()
{
_scheduler.CancelAll();
}
public override void JustEngagedWith(Unit who)
{
_scheduler.Schedule(TimeSpan.FromSeconds(3), task =>
{
DoCastVictim(SpellIds.Avatar);
task.Repeat(TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(20));
});
_scheduler.Schedule(TimeSpan.FromSeconds(4), task =>
{
DoCastVictim(SpellIds.Thunderclap);
task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(15));
});
_scheduler.Schedule(TimeSpan.FromSeconds(6), task =>
{
DoCastVictim(SpellIds.Stormbolt);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(25));
});
_scheduler.Schedule(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(30), task =>
{
Talk(TextIds.YellRandom);
task.Repeat(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(30));
});
_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
{
if (me.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
Talk(TextIds.YellEvade);
}
task.Repeat();
});
Talk(TextIds.YellAggro);
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff);
}
}
}
@@ -1,62 +0,0 @@
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Game.AI;
using Game.Entities;
using Game.Scripting;
using System;
using Game.Spells;
using Framework.Constants;
using System.Collections.Generic;
namespace Scripts.EasternKingdoms.ArathiBasin
{
// 150513 - Arathor Gryphon Rider
// 150459 - Defiler Bat Rider
[Script("npc_bg_ab_arathor_gryphon_rider_leader")]
[Script("npc_bg_ab_defiler_bat_rider_leader")]
class npc_bg_ab_gryphon_bat_rider_leader : ScriptedAI
{
const uint PathGryphonRiderLeader = 800000059;
const uint PathBatRiderLeader = 800000058;
public npc_bg_ab_gryphon_bat_rider_leader(Creature creature) : base(creature) { }
public override void WaypointPathEnded(uint nodeId, uint pathId)
{
if (pathId != PathGryphonRiderLeader || pathId != PathBatRiderLeader)
return;
// despawn formation group
List<Creature> followers = me.GetCreatureListWithEntryInGrid(me.GetEntry());
foreach (Creature follower in followers)
follower.DespawnOrUnsummon(TimeSpan.FromMilliseconds(500));
me.DespawnOrUnsummon(TimeSpan.FromMilliseconds(500));
}
}
[Script] // 261985 - Blacksmith Working
class spell_bg_ab_blacksmith_working : AuraScript
{
const uint ItemBlacksmithHammer = 5956;
void OnApply(AuraEffect aurEff, AuraEffectHandleModes mode)
{
GetTarget().SetVirtualItem(0, ItemBlacksmithHammer);
}
void OnRemove(AuraEffect aurEff, AuraEffectHandleModes mode)
{
Creature creature = GetTarget().ToCreature();
if (creature != null)
creature.LoadEquipment(creature.GetOriginalEquipmentId());
}
public override void Register()
{
AfterEffectApply.Add(new(OnApply, 0, AuraType.Dummy, AuraEffectHandleModes.Real));
AfterEffectRemove.Add(new(OnRemove, 0, AuraType.Dummy, AuraEffectHandleModes.Real));
}
}
}