Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
This commit is contained in:
@@ -1,217 +0,0 @@
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// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Framework.Constants;
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using Game.AI;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Maps;
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using Game.Scripting;
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using System;
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namespace Scripts.EasternKingdoms.AlteracValley
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{
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struct SpellIds
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{
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public const uint Charge = 22911;
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public const uint Cleave = 40504;
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public const uint DemoralizingShout = 23511;
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public const uint Enrage = 8599;
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public const uint Whirlwind = 13736;
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public const uint NorthMarshal = 45828;
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public const uint SouthMarshal = 45829;
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public const uint StonehearthMarshal = 45830;
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public const uint IcewingMarshal = 45831;
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public const uint IcebloodWarmaster = 45822;
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public const uint TowerPointWarmaster = 45823;
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public const uint WestFrostwolfWarmaster = 45824;
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public const uint EastFrostwolfWarmaster = 45826;
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}
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struct CreatureIds
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{
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public const uint NorthMarshal = 14762;
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public const uint SouthMarshal = 14763;
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public const uint IcewingMarshal = 14764;
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public const uint StonehearthMarshal = 14765;
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public const uint EastFrostwolfWarmaster = 14772;
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public const uint IcebloodWarmaster = 14773;
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public const uint TowerPointWarmaster = 14776;
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public const uint WestFrostwolfWarmaster = 14777;
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}
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[Script]
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class npc_av_marshal_or_warmaster : ScriptedAI
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{
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(uint npcEntry, uint spellId)[] _auraPairs =
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{
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new (CreatureIds.NorthMarshal, SpellIds.NorthMarshal),
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new (CreatureIds.SouthMarshal, SpellIds.SouthMarshal),
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new (CreatureIds.StonehearthMarshal, SpellIds.StonehearthMarshal),
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new (CreatureIds.IcewingMarshal, SpellIds.IcewingMarshal),
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new (CreatureIds.EastFrostwolfWarmaster, SpellIds.EastFrostwolfWarmaster),
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new (CreatureIds.WestFrostwolfWarmaster, SpellIds.WestFrostwolfWarmaster),
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new (CreatureIds.TowerPointWarmaster, SpellIds.TowerPointWarmaster),
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new (CreatureIds.IcebloodWarmaster, SpellIds.IcebloodWarmaster)
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};
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bool _hasAura;
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public npc_av_marshal_or_warmaster(Creature creature) : base(creature)
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{
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Initialize();
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}
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void Initialize()
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{
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_hasAura = false;
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}
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public override void Reset()
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{
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Initialize();
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_scheduler.CancelAll();
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_scheduler.Schedule(TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(12), task =>
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{
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DoCastVictim(SpellIds.Charge);
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task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(25));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(11), task =>
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{
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DoCastVictim(SpellIds.Cleave);
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task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(16));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(2), task =>
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{
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DoCast(me, SpellIds.DemoralizingShout);
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task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(15));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20), task =>
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{
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DoCast(me, SpellIds.Whirlwind);
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task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(25));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20), task =>
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{
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DoCast(me, SpellIds.Enrage);
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task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(30));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
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{
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Position _homePosition = me.GetHomePosition();
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if (me.GetDistance2d(_homePosition.GetPositionX(), _homePosition.GetPositionY()) > 50.0f)
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{
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EnterEvadeMode();
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return;
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}
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task.Repeat(TimeSpan.FromSeconds(5));
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});
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}
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public override void JustAppeared()
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{
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Reset();
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}
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public override void UpdateAI(uint diff)
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{
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// I have a feeling this isn't blizzlike, but owell, I'm only passing by and cleaning up.
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if (!_hasAura)
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{
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for (byte i = 0; i < _auraPairs.Length; ++i)
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if (_auraPairs[i].npcEntry == me.GetEntry())
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DoCast(me, _auraPairs[i].spellId);
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_hasAura = true;
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}
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if (!UpdateVictim())
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return;
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_scheduler.Update(diff);
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if (me.HasUnitState(UnitState.Casting))
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return;
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}
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}
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[Script]
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class go_av_capturable_object : GameObjectAI
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{
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public go_av_capturable_object(GameObject go) : base(go) { }
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public override void Reset()
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{
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me.SetActive(true);
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}
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public override bool OnGossipHello(Player player)
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{
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if (me.GetGoState() != GameObjectState.Ready)
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return true;
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ZoneScript zonescript = me.GetZoneScript();
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if (zonescript != null)
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{
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zonescript.DoAction(1, player, me);
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return false;
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}
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return true;
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}
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}
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[Script]
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class go_av_contested_object : GameObjectAI
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{
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public go_av_contested_object(GameObject go) : base(go) { }
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public override void Reset()
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{
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me.SetActive(true);
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_scheduler.Schedule(TimeSpan.FromMinutes(4), _ =>
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{
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ZoneScript zonescript = me.GetZoneScript();
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if (zonescript != null)
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zonescript.DoAction(2, me, me);
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});
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}
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public override bool OnGossipHello(Player player)
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{
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if (me.GetGoState() != GameObjectState.Ready)
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return true;
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ZoneScript zonescript = me.GetZoneScript();
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if (zonescript != null)
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{
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zonescript.DoAction(1, player, me);
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return false;
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}
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return true;
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}
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public override void UpdateAI(uint diff)
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{
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_scheduler.Update(diff);
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}
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}
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[Script]
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class at_av_exploit : AreaTriggerScript
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{
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public at_av_exploit() : base("at_av_exploit") { }
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public override bool OnTrigger(Player player, AreaTriggerRecord trigger)
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{
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var battleground = player.GetBattleground();
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if (battleground != null && battleground.GetStatus() == BattlegroundStatus.WaitJoin)
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battleground.TeleportPlayerToExploitLocation(player);
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return true;
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}
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}
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}
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@@ -1,147 +0,0 @@
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// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Framework.Constants;
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using Game.AI;
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using Game.Entities;
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using Game.Scripting;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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namespace Scripts.EasternKingdoms.AlteracValley.Balinda
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{
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struct SpellIds
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{
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public const uint ArcaneExplosion = 46608;
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public const uint ConeOfCold = 38384;
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public const uint Fireball = 46988;
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public const uint Frostbolt = 46987;
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public const uint SummonWaterElemental = 45067;
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public const uint Iceblock = 46604;
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}
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struct TextIds
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{
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public const uint SayAggro = 0;
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public const uint SayEvade = 1;
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public const uint SaySalvation = 2;
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}
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struct ActionIds
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{
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public const int BuffYell = -30001; // shared from Battleground
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}
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[Script]
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class boss_balinda : ScriptedAI
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{
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SummonList summons;
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ObjectGuid WaterElementalGUID;
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bool HasCastIceblock;
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public boss_balinda(Creature creature) : base(creature)
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{
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summons = new(me);
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Initialize();
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}
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void Initialize()
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{
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WaterElementalGUID.Clear();
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HasCastIceblock = false;
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}
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public override void Reset()
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{
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Initialize();
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_scheduler.CancelAll();
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summons.DespawnAll();
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}
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public override void JustEngagedWith(Unit who)
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{
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Talk(TextIds.SayAggro);
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_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(15), task =>
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{
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DoCastVictim(SpellIds.ArcaneExplosion);
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task.Repeat();
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(8), task =>
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{
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DoCastVictim(SpellIds.ConeOfCold);
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task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(20));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(1), task =>
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{
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DoCastVictim(SpellIds.Fireball);
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task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(9));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(4), task =>
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{
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DoCastVictim(SpellIds.Frostbolt);
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task.Repeat(TimeSpan.FromSeconds(4), TimeSpan.FromSeconds(12));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(3), task =>
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{
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if (summons.Empty())
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DoCast(SpellIds.SummonWaterElemental);
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task.Repeat(TimeSpan.FromSeconds(50));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
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{
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if (me.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50)
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{
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EnterEvadeMode();
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Talk(TextIds.SayEvade);
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}
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Creature elemental = ObjectAccessor.GetCreature(me, WaterElementalGUID);
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if (elemental != null)
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if (elemental.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50)
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elemental.GetAI().EnterEvadeMode();
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task.Repeat();
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});
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}
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public override void JustSummoned(Creature summoned)
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{
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summoned.GetAI().AttackStart(SelectTarget(SelectTargetMethod.Random, 0, 50, true));
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summoned.SetFaction(me.GetFaction());
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WaterElementalGUID = summoned.GetGUID();
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summons.Summon(summoned);
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}
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public override void SummonedCreatureDespawn(Creature summoned)
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{
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summons.Despawn(summoned);
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}
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public override void JustDied(Unit killer)
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{
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summons.DespawnAll();
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}
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public override void DoAction(int actionId)
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{
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if (actionId == ActionIds.BuffYell)
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Talk(TextIds.SayAggro);
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}
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public override void DamageTaken(Unit attacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null)
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{
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if (me.HealthBelowPctDamaged(40, damage) && !HasCastIceblock)
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{
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DoCast(SpellIds.Iceblock);
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HasCastIceblock = true;
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}
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_scheduler.Update(diff);
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}
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}
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}
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@@ -1,97 +0,0 @@
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// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Game.AI;
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using Game.Entities;
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using Game.Scripting;
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using System;
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namespace Scripts.EasternKingdoms.AlteracValley.Drekthar
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{
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struct SpellIds
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{
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public const uint Whirlwind = 15589;
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public const uint Whirlwind2 = 13736;
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public const uint Knockdown = 19128;
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public const uint Frenzy = 8269;
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public const uint SweepingStrikes = 18765; // not sure
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public const uint Cleave = 20677; // not sure
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public const uint Windfury = 35886; // not sure
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public const uint Stormpike = 51876; // not sure
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}
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struct TextIds
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{
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public const uint SayAggro = 0;
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public const uint SayEvade = 1;
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public const uint SayRespawn = 2;
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public const uint SayRandom = 3;
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}
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[Script]
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class boss_drekthar : ScriptedAI
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{
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public boss_drekthar(Creature creature) : base(creature) { }
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public override void Reset()
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{
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_scheduler.CancelAll();
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}
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public override void JustEngagedWith(Unit who)
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{
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Talk(TextIds.SayAggro);
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_scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(20), task =>
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{
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DoCastVictim(SpellIds.Whirlwind);
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task.Repeat(TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(18));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(20), task =>
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{
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DoCastVictim(SpellIds.Whirlwind2);
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task.Repeat(TimeSpan.FromSeconds(7), TimeSpan.FromSeconds(25));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(12), task =>
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{
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DoCastVictim(SpellIds.Knockdown);
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task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(15));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(6), task =>
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{
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DoCastVictim(SpellIds.Frenzy);
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task.Repeat(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(30));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(30), task =>
|
||||
{
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Talk(TextIds.SayRandom);
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task.Repeat();
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||||
});
|
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}
|
||||
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||||
public override void JustAppeared()
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||||
{
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Reset();
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Talk(TextIds.SayRespawn);
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}
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||||
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public override bool CheckInRoom()
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{
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if (me.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50)
|
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{
|
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EnterEvadeMode();
|
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Talk(TextIds.SayEvade);
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return false;
|
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}
|
||||
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return true;
|
||||
}
|
||||
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||||
public override void UpdateAI(uint diff)
|
||||
{
|
||||
if (!UpdateVictim() || !CheckInRoom())
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return;
|
||||
|
||||
_scheduler.Update(diff);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,98 +0,0 @@
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// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
|
||||
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
|
||||
|
||||
using Game.AI;
|
||||
using Game.Entities;
|
||||
using Game.Scripting;
|
||||
using System;
|
||||
|
||||
namespace Scripts.EasternKingdoms.AlteracValley.Galvangar
|
||||
{
|
||||
struct SpellIds
|
||||
{
|
||||
public const uint Cleave = 15284;
|
||||
public const uint FrighteningShout = 19134;
|
||||
public const uint Whirlwind1 = 15589;
|
||||
public const uint Whirlwind2 = 13736;
|
||||
public const uint MortalStrike = 16856;
|
||||
}
|
||||
|
||||
struct TextIds
|
||||
{
|
||||
public const uint SayAggro = 0;
|
||||
public const uint SayEvade = 1;
|
||||
public const uint SayBuff = 2;
|
||||
}
|
||||
|
||||
struct ActionIds
|
||||
{
|
||||
public const int BuffYell = -30001; // shared from Battleground
|
||||
}
|
||||
|
||||
[Script]
|
||||
class boss_galvangar : ScriptedAI
|
||||
{
|
||||
public boss_galvangar(Creature creature) : base(creature) { }
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
_scheduler.CancelAll();
|
||||
}
|
||||
|
||||
public override void JustEngagedWith(Unit who)
|
||||
{
|
||||
Talk(TextIds.SayAggro);
|
||||
_scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(9), task =>
|
||||
{
|
||||
DoCastVictim(SpellIds.Cleave);
|
||||
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(16));
|
||||
});
|
||||
_scheduler.Schedule(TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(19), task =>
|
||||
{
|
||||
DoCastVictim(SpellIds.FrighteningShout);
|
||||
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(15));
|
||||
});
|
||||
_scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(13), task =>
|
||||
{
|
||||
DoCastVictim(SpellIds.Whirlwind1);
|
||||
task.Repeat(TimeSpan.FromSeconds(6), TimeSpan.FromSeconds(10));
|
||||
});
|
||||
_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20), task =>
|
||||
{
|
||||
DoCastVictim(SpellIds.Whirlwind2);
|
||||
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(25));
|
||||
});
|
||||
_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20), task =>
|
||||
{
|
||||
DoCastVictim(SpellIds.MortalStrike);
|
||||
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(30));
|
||||
});
|
||||
}
|
||||
|
||||
public override void DoAction(int actionId)
|
||||
{
|
||||
if (actionId == ActionIds.BuffYell)
|
||||
Talk(TextIds.SayBuff);
|
||||
}
|
||||
|
||||
public override bool CheckInRoom()
|
||||
{
|
||||
if (me.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50)
|
||||
{
|
||||
EnterEvadeMode();
|
||||
Talk(TextIds.SayEvade);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void UpdateAI(uint diff)
|
||||
{
|
||||
if (!UpdateVictim() || !CheckInRoom())
|
||||
return;
|
||||
|
||||
_scheduler.Update(diff);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,81 +0,0 @@
|
||||
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
|
||||
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
|
||||
|
||||
using Game.AI;
|
||||
using Game.Entities;
|
||||
using Game.Scripting;
|
||||
using System;
|
||||
|
||||
namespace Scripts.EasternKingdoms.AlteracValley.Vanndar
|
||||
{
|
||||
struct SpellIds
|
||||
{
|
||||
public const uint Avatar = 19135;
|
||||
public const uint Thunderclap = 15588;
|
||||
public const uint Stormbolt = 20685; // not sure
|
||||
}
|
||||
|
||||
struct TextIds
|
||||
{
|
||||
public const uint YellAggro = 0;
|
||||
public const uint YellEvade = 1;
|
||||
//public const uint YellRespawn1 = -1810010; // Missing in database
|
||||
//public const uint YellRespawn2 = -1810011; // Missing in database
|
||||
public const uint YellRandom = 2;
|
||||
public const uint YellSpell = 3;
|
||||
}
|
||||
|
||||
[Script]
|
||||
class boss_vanndar : ScriptedAI
|
||||
{
|
||||
public boss_vanndar(Creature creature) : base(creature) { }
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
_scheduler.CancelAll();
|
||||
}
|
||||
|
||||
public override void JustEngagedWith(Unit who)
|
||||
{
|
||||
_scheduler.Schedule(TimeSpan.FromSeconds(3), task =>
|
||||
{
|
||||
DoCastVictim(SpellIds.Avatar);
|
||||
task.Repeat(TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(20));
|
||||
});
|
||||
_scheduler.Schedule(TimeSpan.FromSeconds(4), task =>
|
||||
{
|
||||
DoCastVictim(SpellIds.Thunderclap);
|
||||
task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(15));
|
||||
});
|
||||
_scheduler.Schedule(TimeSpan.FromSeconds(6), task =>
|
||||
{
|
||||
DoCastVictim(SpellIds.Stormbolt);
|
||||
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(25));
|
||||
});
|
||||
_scheduler.Schedule(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(30), task =>
|
||||
{
|
||||
Talk(TextIds.YellRandom);
|
||||
task.Repeat(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(30));
|
||||
});
|
||||
_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
|
||||
{
|
||||
if (me.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50)
|
||||
{
|
||||
EnterEvadeMode();
|
||||
Talk(TextIds.YellEvade);
|
||||
}
|
||||
task.Repeat();
|
||||
});
|
||||
|
||||
Talk(TextIds.YellAggro);
|
||||
}
|
||||
|
||||
public override void UpdateAI(uint diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
_scheduler.Update(diff);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,62 +0,0 @@
|
||||
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
|
||||
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
|
||||
|
||||
using Game.AI;
|
||||
using Game.Entities;
|
||||
using Game.Scripting;
|
||||
using System;
|
||||
using Game.Spells;
|
||||
using Framework.Constants;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Scripts.EasternKingdoms.ArathiBasin
|
||||
{
|
||||
// 150513 - Arathor Gryphon Rider
|
||||
// 150459 - Defiler Bat Rider
|
||||
[Script("npc_bg_ab_arathor_gryphon_rider_leader")]
|
||||
[Script("npc_bg_ab_defiler_bat_rider_leader")]
|
||||
class npc_bg_ab_gryphon_bat_rider_leader : ScriptedAI
|
||||
{
|
||||
const uint PathGryphonRiderLeader = 800000059;
|
||||
const uint PathBatRiderLeader = 800000058;
|
||||
|
||||
public npc_bg_ab_gryphon_bat_rider_leader(Creature creature) : base(creature) { }
|
||||
|
||||
public override void WaypointPathEnded(uint nodeId, uint pathId)
|
||||
{
|
||||
if (pathId != PathGryphonRiderLeader || pathId != PathBatRiderLeader)
|
||||
return;
|
||||
|
||||
// despawn formation group
|
||||
List<Creature> followers = me.GetCreatureListWithEntryInGrid(me.GetEntry());
|
||||
foreach (Creature follower in followers)
|
||||
follower.DespawnOrUnsummon(TimeSpan.FromMilliseconds(500));
|
||||
|
||||
me.DespawnOrUnsummon(TimeSpan.FromMilliseconds(500));
|
||||
}
|
||||
}
|
||||
|
||||
[Script] // 261985 - Blacksmith Working
|
||||
class spell_bg_ab_blacksmith_working : AuraScript
|
||||
{
|
||||
const uint ItemBlacksmithHammer = 5956;
|
||||
|
||||
void OnApply(AuraEffect aurEff, AuraEffectHandleModes mode)
|
||||
{
|
||||
GetTarget().SetVirtualItem(0, ItemBlacksmithHammer);
|
||||
}
|
||||
|
||||
void OnRemove(AuraEffect aurEff, AuraEffectHandleModes mode)
|
||||
{
|
||||
Creature creature = GetTarget().ToCreature();
|
||||
if (creature != null)
|
||||
creature.LoadEquipment(creature.GetOriginalEquipmentId());
|
||||
}
|
||||
|
||||
public override void Register()
|
||||
{
|
||||
AfterEffectApply.Add(new(OnApply, 0, AuraType.Dummy, AuraEffectHandleModes.Real));
|
||||
AfterEffectRemove.Add(new(OnRemove, 0, AuraType.Dummy, AuraEffectHandleModes.Real));
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user