diff --git a/Source/Game/Entities/Creature/Creature.cs b/Source/Game/Entities/Creature/Creature.cs index 139005e3e..adb232b8f 100644 --- a/Source/Game/Entities/Creature/Creature.cs +++ b/Source/Game/Entities/Creature/Creature.cs @@ -282,8 +282,10 @@ namespace Game.Entities SetNativeDisplayId(model.CreatureDisplayID, model.DisplayScale); // Load creature equipment - if (data == null || data.equipmentId == 0) - LoadEquipment(); // use default equipment (if available) + if (data == null) + LoadEquipment(); // use default equipment (if available) for summons + else if (data.equipmentId == 0) + LoadEquipment(0); // 0 means no equipment for creature table else { m_originalEquipmentId = data.equipmentId;