Ok really add the new command stuff.
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@@ -25,7 +25,7 @@ namespace Game.Chat
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class BattleFieldCommands
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{
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[Command("enable", RBACPermissions.CommandBfEnable)]
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static bool HandleBattlefieldEnable(StringArguments args, CommandHandler handler)
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static bool HandleBattlefieldEnable(CommandHandler handler, StringArguments args)
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{
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uint battleid = args.NextUInt32();
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldByBattleId(battleid);
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@@ -50,7 +50,7 @@ namespace Game.Chat
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}
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[Command("start", RBACPermissions.CommandBfStart)]
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static bool HandleBattlefieldStart(StringArguments args, CommandHandler handler)
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static bool HandleBattlefieldStart(CommandHandler handler, StringArguments args)
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{
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uint battleid = args.NextUInt32();
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldByBattleId(battleid);
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@@ -67,7 +67,7 @@ namespace Game.Chat
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}
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[Command("stop", RBACPermissions.CommandBfStop)]
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static bool HandleBattlefieldEnd(StringArguments args, CommandHandler handler)
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static bool HandleBattlefieldEnd(CommandHandler handler, StringArguments args)
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{
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uint battleid = args.NextUInt32();
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldByBattleId(battleid);
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@@ -84,7 +84,7 @@ namespace Game.Chat
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}
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[Command("switch", RBACPermissions.CommandBfSwitch)]
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static bool HandleBattlefieldSwitch(StringArguments args, CommandHandler handler)
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static bool HandleBattlefieldSwitch(CommandHandler handler, StringArguments args)
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{
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uint battleid = args.NextUInt32();
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldByBattleId(battleid);
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@@ -100,7 +100,7 @@ namespace Game.Chat
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}
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[Command("timer", RBACPermissions.CommandBfTimer)]
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static bool HandleBattlefieldTimer(StringArguments args, CommandHandler handler)
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static bool HandleBattlefieldTimer(CommandHandler handler, StringArguments args)
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{
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uint battleid = args.NextUInt32();
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldByBattleId(battleid);
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